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Difference between revisions of "v0.31:Immigration"

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(Updated to reflect recent experiences - wave of 25 migrants plus 8 animals)
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Migrants each can arrive with a wide collection of skills, far greater than possible with one of the {{L|starting build|starting 7 dwarves}}, and {{L|experience}} levels (at least*) as high as Grand Master*. ''<small>(* highest reported to date)</small>''
 
Migrants each can arrive with a wide collection of skills, far greater than possible with one of the {{L|starting build|starting 7 dwarves}}, and {{L|experience}} levels (at least*) as high as Grand Master*. ''<small>(* highest reported to date)</small>''
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Migrants may also bring animals with them. These do not seem to necessarily be pets of the migrants.

Revision as of 12:47, 6 April 2010

It seems as though immigration can occur at the first part of any season.

Migrant waves as small as 3 or as large as 25 have been reported (clarification needed).

Unlike in previous versions where migrants were limited to a maximum of (no adjective) skill (Level 2) upon arrival, migrants have been known to be of Expert status in more than one labor.

Migrants each can arrive with a wide collection of skills, far greater than possible with one of the Template:L, and Template:L levels (at least*) as high as Grand Master*. (* highest reported to date)

Migrants may also bring animals with them. These do not seem to necessarily be pets of the migrants.