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Difference between revisions of "v0.31:Item definition token"

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m (Rated article "Exceptional" using the rating script)
(Fixing links within namespace (1317/2808))
 
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Item types:
 
Item types:
* ITEM_WEAPON - {{L|Weapon token}}
+
* ITEM_WEAPON - [[Weapon token]]
 
* ITEM_TOY - see below
 
* ITEM_TOY - see below
* ITEM_TOOL - {{L|Tool token}}
+
* ITEM_TOOL - [[Tool token]]
 
* ITEM_INSTRUMENT - see below
 
* ITEM_INSTRUMENT - see below
* ITEM_TRAPCOMP - {{L|Trap component token}}
+
* ITEM_TRAPCOMP - [[Trap component token]]
* ITEM_ARMOR - {{L|Armor token}}
+
* ITEM_ARMOR - [[Armor token]]
* ITEM_AMMO - {{L|Ammo token}}
+
* ITEM_AMMO - [[Ammo token]]
 
* ITEM_SIEGEAMMO - see below
 
* ITEM_SIEGEAMMO - see below
* ITEM_GLOVES - {{L|Gloves token}}
+
* ITEM_GLOVES - [[Gloves token]]
* ITEM_SHOES - {{L|Shoes token}}
+
* ITEM_SHOES - [[Shoes token]]
* ITEM_SHIELD - {{L|Shield token}}
+
* ITEM_SHIELD - [[Shield token]]
* ITEM_HELM - {{L|Helm token}}
+
* ITEM_HELM - [[Helm token]]
* ITEM_PANTS - {{L|Pants token}}
+
* ITEM_PANTS - [[Pants token]]
 
* ITEM_FOOD - see below
 
* ITEM_FOOD - see below
  
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| HARD_MAT
 
| HARD_MAT
 
|  
 
|  
| Presumably prevents the item from being made from cloth, silk, or leather, present on everything but puzzleboxes and drums. Appears to work backwards for {{L|strange mood}}s.
+
| Presumably prevents the item from being made from cloth, silk, or leather, present on everything but puzzleboxes and drums. Appears to work backwards for [[strange mood]]s.
  
 
|}
 
|}
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| LEVEL
 
| LEVEL
 
|  
 
|  
| Specifies the number of ingredients are used in this type of prepared meal - 2 for Easy, 3 for Fine, 4 for Lavish.
+
| Specifies the number of ingredients are used in this type of prepared meal - 2 for Easy, 3 for Fine, 4 for Lavish. Defaults to 2.
  
 
|}
 
|}

Latest revision as of 17:01, 8 December 2011

This article is about an older version of DF.

Item definition tokens are used in item definitions in the raws.

Item types:

Toy and Instrument Tokens[edit]

Token Arguments Description
NAME singular:plural What this item will be called ingame.
HARD_MAT Presumably prevents the item from being made from cloth, silk, or leather, present on everything but puzzleboxes and drums. Appears to work backwards for strange moods.

Siege Ammo Tokens[edit]

Token Arguments Description
NAME singular:plural What this item will be called ingame.
CLASS Specifies what type of siege engine uses this ammunition. Currently, only BALLISTA is permitted.

Food Tokens[edit]

Token Arguments Description
NAME singular:plural What this item will be called ingame.
LEVEL Specifies the number of ingredients are used in this type of prepared meal - 2 for Easy, 3 for Fine, 4 for Lavish. Defaults to 2.