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Difference between revisions of "v0.31:Item quality"

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(→‎Changes to artifact weapons: thanks for the recentism)
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Toady gave us a quote on weapon and armor quality, giving the game qualities of an "artifact" in DF2010:
 
Toady gave us a quote on weapon and armor quality, giving the game qualities of an "artifact" in DF2010:
 
<div style="width: 50em; padding: 0.5em; margin-bottom: 1em; border: 1px solid #ccc; background: #eee;">
 
<div style="width: 50em; padding: 0.5em; margin-bottom: 1em; border: 1px solid #ccc; background: #eee;">
#Value*10. <sub>(clarify this please? Less than masterwork?)</sub>
+
#Additional value multiplier of 10 over masterwork, so a total multiplier of 120.  
 
#Cannot be owned (can be equipped, you might have to do it explicitly though).
 
#Cannot be owned (can be equipped, you might have to do it explicitly though).
 
#Armor deflection roll has *3 roll modifier instead of the masterwork's *2.
 
#Armor deflection roll has *3 roll modifier instead of the masterwork's *2.

Revision as of 06:38, 26 October 2010

This article is about an older version of DF.


Quality grades

All crafted items (Template:L, Template:L, Template:L, etc.) – but not intermediate materials (Template:Ls, Template:Ls, etc. except Template:L, which does have quality levels) – are bracketed by characters that show the quality of their craftsdwarfship. Dyeing also has a quality level, as does Decorating/Encrusting (with gems, leathers, cloth, etc). Prepared foods have quality levels. Alcohol has a hidden quality rating that controls the amount of happiness a dwarf gets from drinking it.

Designation Description Value
Modifier
 Damage / To-Hit /
Armor Modifier
 Item Name —     1x
-Item Name- Well-crafted 2x
+Item Name+ Finely-crafted 3x
*Item Name* Superior quality 4x
≡Item Name≡ Exceptional 5x
☼Item Name☼ Masterful 12x
Unique name Artifact


Changes to artifact weapons

Toady gave us a quote on weapon and armor quality, giving the game qualities of an "artifact" in DF2010:

  1. Additional value multiplier of 10 over masterwork, so a total multiplier of 120.
  2. Cannot be owned (can be equipped, you might have to do it explicitly though).
  3. Armor deflection roll has *3 roll modifier instead of the masterwork's *2.
  4. Same for melee attack and archery rolls.
  5. It looks like the artifact edges are the maximum edge for the material, which is also what a masterwork gets, so beyond a masterwork you'd just be getting the hit roll modifier.
  6. Things like artifact bone spears will likely be crap against steel, yeah. We don't have actual magical artifacts yet, and that's what would be required.