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Difference between revisions of "v0.31:Mud"

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One common way of creating mud is to flood a good sized area from a lake, thus making mud.  
 
One common way of creating mud is to flood a good sized area from a lake, thus making mud.  
Another way is to use a pit/pond from the [[Activity Zones|activity zone menu]] and have a dwarf through water over a channeled area into a dug-out area below.
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Another way is to use a pit/pond from the {{L|Activity zone|activity zone menu}} and have a dwarf through water over a channeled area into a dug-out area below.

Revision as of 12:39, 17 October 2010

This article is about an older version of DF.

Mud is a Template:L produced when you flood an area with Template:L. It is needed for underground Template:L. Mud piles up against items, coloring the tile brown.

Mud also occurs naturally in deep Template:L.

Note: Upon reclaiming a fortress, every single bit of mud will disappear.

Mud can be removed by constructing something over the mud, then deconstructing it.

One common way of creating mud is to flood a good sized area from a lake, thus making mud. Another way is to use a pit/pond from the Template:L and have a dwarf through water over a channeled area into a dug-out area below.