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Editing v0.31:Raw file

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*TISSUE_TEMPLATE - defines templated tissues for use with BODY_DETAIL_PLAN objects or in creatures
 
*TISSUE_TEMPLATE - defines templated tissues for use with BODY_DETAIL_PLAN objects or in creatures
  
Usually empty strings are used to divide different types of structures like the fine name and [OBJECT:] or different entries, however everything which is not a token besides the 1st string (which is the filename) is understood as comments and is not considered.
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    * usually the empty strings are used to divide different types of structures like the fine name
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and [OBJECT:] or different entries, however everything which is not a token besides the 1st string
 +
(which is the filename) is understood as comments and is not considered.
  
 
The tokens are enclosed in square brackets ([TOKEN:VALUES]).
 
The tokens are enclosed in square brackets ([TOKEN:VALUES]).
  
When a world is generated, the raw files are copied from <game folder>/raw/ to <game folder>/data/save/REGION/raw/. It is currently unknown how much these can then be changed without breaking the save.
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When a world is generated, the raw files are moved from <game folder>/raw/ to <game folder>/data/save/REGION/raw/. It is currently unknown how much these can then be changed without breaking the save.
  
 
A list of tokens can be seen at [[:Category:Tokens]].
 
A list of tokens can be seen at [[:Category:Tokens]].

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