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Difference between revisions of "v0.31:Speed"

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{{quality|Tattered|19:44, 24 September 2010 (UTC)}}{{av}}
 
{{quality|Tattered|19:44, 24 September 2010 (UTC)}}{{av}}
 
Speed is a numerical indicator of how fast something moves with lower numbers being faster.
 
Speed is a numerical indicator of how fast something moves with lower numbers being faster.
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<blockquote>
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The way it works is that the game doesn't let most creatures act every single frame - an "average" creature acts only once every 10 frames.  In order to achieve this, there is a delay on every action that a creature takes.
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Basically, the hundreds digit and higher represent whole turns that are skipped just filling up the waiting counter until it reaches the point of their "speed".  "Speed" is a bit of a misnomer, actually, as it's really more "turn delay".
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This is why most creatures have 900 speed - they are delayed 9 turns before they get their 1 turn of action, and have to wait for their delay counter to fill up before taking their next action.
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A creature with 975 speed, meanwhile, (which is functionally where most dwarves fall, thanks to low agility) has to wait 9 turns, then rolls a random chance to see if it goes that turn or not - with a 75% chance of having to wait another turn.
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Agility acts as a multiplier on speed - if someone had only 400 speed/delay to begin with, and another creature had 900 speed/delay, then regardless of whether it was low or high agility, as long as they had the same amount of agility (and equipment), the 400 speed/delay creature would act twice as fast.  A creature with 0 speed/delay has no benefit or penalty from agility at all. [http://www.bay12forums.com/smf/index.php?topic=81351.0]
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</blockquote>

Revision as of 03:17, 4 April 2011

This article is about an older version of DF.

Speed is a numerical indicator of how fast something moves with lower numbers being faster.

The way it works is that the game doesn't let most creatures act every single frame - an "average" creature acts only once every 10 frames. In order to achieve this, there is a delay on every action that a creature takes.

Basically, the hundreds digit and higher represent whole turns that are skipped just filling up the waiting counter until it reaches the point of their "speed". "Speed" is a bit of a misnomer, actually, as it's really more "turn delay".

This is why most creatures have 900 speed - they are delayed 9 turns before they get their 1 turn of action, and have to wait for their delay counter to fill up before taking their next action.

A creature with 975 speed, meanwhile, (which is functionally where most dwarves fall, thanks to low agility) has to wait 9 turns, then rolls a random chance to see if it goes that turn or not - with a 75% chance of having to wait another turn.

Agility acts as a multiplier on speed - if someone had only 400 speed/delay to begin with, and another creature had 900 speed/delay, then regardless of whether it was low or high agility, as long as they had the same amount of agility (and equipment), the 400 speed/delay creature would act twice as fast. A creature with 0 speed/delay has no benefit or penalty from agility at all. [1]