v50 Steam/Premium information for editors
  • v50 information can now be added to pages in the main namespace. v0.47 information can still be found in the DF2014 namespace. See here for more details on the new versioning policy.
  • Use this page to report any issues related to the migration.
This notice may be cached—the current version can be found here.

Difference between revisions of "v0.31:Stonegears"

From Dwarf Fortress Wiki
Jump to navigation Jump to search
Line 44: Line 44:
 
Once you've completed the [[/Starting the game|starting the game]] page you can take a look at any of these pages whenever feel like, though these pages will also be linked to from within the step-by-step guide when relevant.
 
Once you've completed the [[/Starting the game|starting the game]] page you can take a look at any of these pages whenever feel like, though these pages will also be linked to from within the step-by-step guide when relevant.
  
 +
* [[/Glossary|Glossary]].
 
* [[/Options|Options]].
 
* [[/Options|Options]].
 
* [[/Examining your dwarves|Examining your dwarves]], giving them jobs and naming them.
 
* [[/Examining your dwarves|Examining your dwarves]], giving them jobs and naming them.

Revision as of 08:09, 30 June 2011

NOTE: The downloadable package hasn't been created.  To discuss the proposed
embark details and option settings go here.

Stonegears is a Dwarf Fortress package which is intended to be used with the play-along tutorial. It lets you jump right into the game, has graphics which are easier to understand than with a default installation, and has various other tweaks. (((DOWNLOAD AND INSTALLATION INSTRUCTIONS)))

Notes, caveats and warnings

  1. The game is played almost entirely via the keyboard. The few times where your mouse can be used will be noted.
    • Sometimes you scroll up and down a list using the arrow keys, while other times you scroll using the plus and minus keys, which can cause a bit of frustration until you get used to it.
  2. The graphics you see in the screenshots in this tutorial will be different than those found on all the other pages of this wiki, since Stonegears uses a non-standard graphics set, while the default installation uses text symbols to represent things. For example, by default, cages are represented by a and armor stands are represented by a .
  3. Template:Ls, Template:Les, and most things requiring a Template:L are turned off, since training and using the military has its own learning curve, and the military is somewhat buggy. If you want to face these challenges in the tutorial game you can change the INVADERS option to YES when you feel you're ready.
  4. Dwarf Fortress is a "wide open sandbox" type game with no way to win/finish and no long term goals other than those you set for yourself, a type of game which isn't for everyone. Once you master the basics of the game you can set yourself Template:L or try to build a Template:L to keep the game interesting. Some players download game Template:L to introduce new variety or to make the game more challenging.
    • The use of most game mods requires generating a new world. Trying to apply these mods to an existing game (like the one used for this tutorial) will at best make your game behave oddly and at worst cause the game to crash.
  5. Dwarf Fortress is still in the alpha stage of development, meaning that there's plenty of bugs, and many components of the game are partially (or even minimally) implemented placeholders. In spite of this, there are many people who really enjoy the game.

Tutorial conventions

When the tutorial wants you to press a key it will put it in a box, so that t means "press the 't' key". Uppercase keys and lowercase keys do different things, so it's important to use the correct case; t means "press lowercase 't'" while T means "press uppercase 'T'". Pressing several keys in a row will be presented as multiple boxes separated by short dashes, so that a-B-c means "press lowercase 'a', then uppercase 'B', then lowercase 'c'".

Quoted text from the game will be presented on a black background with the same colored text as in the game.

This is an example of quoting text from the game.

The same visual effect will be used when naming specific colors. For instance, naming red or yellow.

Step by step guide

The following pages should be worked through in order. At the end of each page is a Notes section which can be skipped, but which has information useful to understanding the game.

  1. Starting the game, saving the game, and looking around.
  2. Digging, cutting down trees, and harvesting shurbs.
  3. Stockpiles.
  4. Farming.
  5. Workshops.
  6. Living area: bedrooms, dining hall, meeting area, digging through stone, item dumping
  7. Crafts.
  8. Cooking, butchery and fishing.
  9. Digging deeper.
  10. Summer: brewing, processing plants.
  11. Immigrants.

Informational pages

Once you've completed the starting the game page you can take a look at any of these pages whenever feel like, though these pages will also be linked to from within the step-by-step guide when relevant.

Getting help

If you're merely confused or finding some aspect of the game weird, try reading the Notes sections at the end of each of the step-by-step pages and following the tutorial's in-wiki links to articles on the relevant subjects. If you're stuck, try:

  • Talking directly to other users via IRC.
  • Posting your question on the gameplay questions sub-forum of the Dwarf Fortress online forum (though you have to register first).