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Editing v0.31:Stonegears/Living area

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:''Back to the [[../|main tutorial page]]''
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:''Back to the [[Main:../|main tutorial page]]''
  
 
  '''NOTE:''' Will refer to announcements about veins and clusters when a world and site has been generated/selected
 
  '''NOTE:''' Will refer to announcements about veins and clusters when a world and site has been generated/selected
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==Food stockpile and item dumping==
 
==Food stockpile and item dumping==
When the 7x7 area south of the hallway is dug out, place a food [[../Stockpiles|stockpile]]‡ in it, altering it to not accept seeds, plants or drink (the seeds and plants go in the stockpile next to the farm plots, and the drinks can stay at the wagon for now).  You'll note that the some of the stockpile is covered by rocks left behind by the miners, and those parts of the stockpile won't be able to accept food.  We can get rid of them via [[dump]]ing.  There are two way to do this.  The first way is too go into look mode with {{K|k}}, move the cursor over each rock, and then use {{K|d}} to mark the rock for dumping, which will cause a {{DFtext|D|magenta}} to appear on the rock's line.  However, doing it this way is tedious.
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When the 7x7 area south of the hallway is dug out, place a food [[Main:../Stockpiles|stockpile]]‡ in it, altering it to not accept seeds, plants or drink (the seeds and plants go in the stockpile next to the farm plots, and the drinks can stay at the wagon for now).  You'll note that the some of the stockpile is covered by rocks left behind by the miners, and those parts of the stockpile won't be able to accept food.  We can get rid of them via [[dump]]ing.  There are two way to do this.  The first way is too go into look mode with {{K|k}}, move the cursor over each rock, and then use {{K|d}} to mark the rock for dumping, which will cause a {{DFtext|D|magenta}} to appear on the rock's line.  However, doing it this way is tedious.
  
 
The second way is via designations, specifically the {{DFtext|Set Building/Item Properties}} designation.  Use {{K|d}}-{{K|b}} to get to that menu, then {{K|d}} to select {{DFtext|Dump Items|white}}.  Like for all designations, press {{K|Enter}} at two different corners of a rectangle, and all items in the rectangle will be marked for dumping, indicated by them being highlighted in {{DFtext|magenta|magenta}}.  You should mark for dumping the rocks left in the kitchen space south of the storage room, as well.
 
The second way is via designations, specifically the {{DFtext|Set Building/Item Properties}} designation.  Use {{K|d}}-{{K|b}} to get to that menu, then {{K|d}} to select {{DFtext|Dump Items|white}}.  Like for all designations, press {{K|Enter}} at two different corners of a rectangle, and all items in the rectangle will be marked for dumping, indicated by them being highlighted in {{DFtext|magenta|magenta}}.  You should mark for dumping the rocks left in the kitchen space south of the storage room, as well.
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The second purpose the cage serves is that a dwarf will get a happy [[thought]] if they see the type of animal they [[preference|prefer]] in a cage.  A happy thought which they won't get if they see the same animal running around free.  Yeah, dwarves are pretty messed up.
 
The second purpose the cage serves is that a dwarf will get a happy [[thought]] if they see the type of animal they [[preference|prefer]] in a cage.  A happy thought which they won't get if they see the same animal running around free.  Yeah, dwarves are pretty messed up.
  
Anyways, on to drinking.  Since dwarves will frequently visit the area around the cage we want to put a lot of booze close by, to reduce the distance they have to walk to the booze when the get thirsty.  As dwarves drink booze straight out of the barrel, this merely requires setting up a booze [[../Stockpiles|stockpile]]‡ (a food stockpile with only "Drinks" enabled).  You can just place a 7x7 stockpile so that the cage is at the center, since your dwarves can walk past stockpiled barrels without being hindered:
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Anyways, on to drinking.  Since dwarves will frequently visit the area around the cage we want to put a lot of booze close by, to reduce the distance they have to walk to the booze when the get thirsty.  As dwarves drink booze straight out of the barrel, this merely requires setting up a booze [[Main:../Stockpiles|stockpile]]‡ (a food stockpile with only "Drinks" enabled).  You can just place a 7x7 stockpile so that the cage is at the center, since your dwarves can walk past stockpiled barrels without being hindered:
  
 
  SCREENSHOT PLACEHOLDER
 
  SCREENSHOT PLACEHOLDER
  
 
==Next tutorial article==
 
==Next tutorial article==
[[../Crafts|Crafts]].
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[[Main:../Crafts|Crafts]].
  
 
==Notes==
 
==Notes==
 
* Besides generating chunks of rock, we dug out the living area on this level rather than in the soil because the [[flux]] walls and floors make for more valuable rooms, and stone walls and floors (unlike soil) can be [[smoothed]] and [[engraved]] to increase the value further.
 
* Besides generating chunks of rock, we dug out the living area on this level rather than in the soil because the [[flux]] walls and floors make for more valuable rooms, and stone walls and floors (unlike soil) can be [[smoothed]] and [[engraved]] to increase the value further.
* By [[dump]]ing items onto a [[activity zone#Garbage_Dump|garbage dump]] you can store a limitless number of items on a single tile, while when using [[../Stockpiles|stockpiles]]‡ you can only store one item per tile (unless the items are consolidated into a [[container]]). Storing many items on a single tile this way is an [[exploit]] called [[exploit#Quantum_stockpiles|quantum stockpiling]].
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* By [[dump]]ing items onto a [[activity zone#Garbage_Dump|garbage dump]] you can store a limitless number of items on a single tile, while when using [[Main:../Stockpiles|stockpiles]]‡ you can only store one item per tile (unless the items are consolidated into a [[container]]). Storing many items on a single tile this way is an [[exploit]] called [[exploit#Quantum_stockpiles|quantum stockpiling]].
 
* By default items on the surface (outside) won't be dumped.  To change that, you have to change the {{DFtext|Dwarves Ignore Refuse Outside}} standing [[order]] ({{K|o}}-{{K|r}}-{{K|o}}).
 
* By default items on the surface (outside) won't be dumped.  To change that, you have to change the {{DFtext|Dwarves Ignore Refuse Outside}} standing [[order]] ({{K|o}}-{{K|r}}-{{K|o}}).
 
* You could set up your fortress to use a communal [[dormitory]] rather than individual [[bedroom]]s, which can be useful in situations where there's a shortage of [[wood]] to turn into [[bed]]s.  But when there's no wood shortage it's best to set up individual bedrooms, since dwarves get a happy [[thought]] from sleeping in their own bedroom, and also get more happy thoughts from owning their own [[furniture]].
 
* You could set up your fortress to use a communal [[dormitory]] rather than individual [[bedroom]]s, which can be useful in situations where there's a shortage of [[wood]] to turn into [[bed]]s.  But when there's no wood shortage it's best to set up individual bedrooms, since dwarves get a happy [[thought]] from sleeping in their own bedroom, and also get more happy thoughts from owning their own [[furniture]].

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