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Difference between revisions of "v0.31:Version number"

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# The first number was how many hundreds of core components had been completed.
 
# The first number was how many hundreds of core components had been completed.
# The second number was the total number of [http://www.bay12games.com/dwarves/dev.html core] components completed.
+
# The second number was the total number of core<sup>1</sup> components completed.
# The third number was the total number of [[Powergoal#Reqs|required]]<sup>1</sup> components completed.
+
# The third number was the total number of required<sup>1</sup> components completed.
# The fourth number was the total number of [[Powergoal#Bloats|bloat]]<sup>1</sup> components completed.
+
# The fourth number was the total number of bloat<sup>1</sup> components completed.
 
# The adjacent letter was increased by one alphabetically for each bug-fix release of a version.
 
# The adjacent letter was increased by one alphabetically for each bug-fix release of a version.
 
# The number after the letter referred to openGL optimizations. These reflected no changes to the gameplay, only to top-level interface and improved performance on newer video cards.
 
# The number after the letter referred to openGL optimizations. These reflected no changes to the gameplay, only to top-level interface and improved performance on newer video cards.
  
<sup>1</sup> The official pages for these are offline, the links are to a wiki page.
+
<sup>1</sup> There used to be separate pages for each of these, they have now been archived [http://bay12games.com/dwarves/dev_single.html here].
 
==Example==
 
==Example==
 
v0.28.181.40d19, the 19th optimisation release of the 4th bugfix release of the version of Dwarf Fortress with 28 core components, 181 required components and 40 bloat components complete.
 
v0.28.181.40d19, the 19th optimisation release of the 4th bugfix release of the version of Dwarf Fortress with 28 core components, 181 required components and 40 bloat components complete.

Revision as of 15:46, 27 July 2010

This article is about an older version of DF.

Tarn Adams assigns a version number for every Dwarf Fortress release . Recent version numbers contain three number sections defining the release information. The older format contains four.

Newer short form:

Version numbers are composed of three numbers. Each component has its own meaning:

  1. The first number is how many hundreds of core components have been completed.
  2. The second number is the total number of core components completed.
  3. The third number is increased by one for each bug-fix release of a version.

Example

v0.31.10, the 10th bugfix release of the version of Dwarf Fortress with 31 core components complete.

0 . 31 . 10
Fewer than 100 core components complete
31 core components completed
10th bug-fix release

Older long form:

Version numbers were composed of four numbers and a letter, and possibly another number after the letter. Each component had its own meaning:

  1. The first number was how many hundreds of core components had been completed.
  2. The second number was the total number of core1 components completed.
  3. The third number was the total number of required1 components completed.
  4. The fourth number was the total number of bloat1 components completed.
  5. The adjacent letter was increased by one alphabetically for each bug-fix release of a version.
  6. The number after the letter referred to openGL optimizations. These reflected no changes to the gameplay, only to top-level interface and improved performance on newer video cards.

1 There used to be separate pages for each of these, they have now been archived here.

Example

v0.28.181.40d19, the 19th optimisation release of the 4th bugfix release of the version of Dwarf Fortress with 28 core components, 181 required components and 40 bloat components complete.

0 . 28 . 181 . 40 d19
Fewer than 100 core components complete
28 core components completed
181 required components completed
40 bloat components completed
A fourth bug-fix release. A 19th openGL update.