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v0.31:Wood industry

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Revision as of 17:41, 4 December 2010 by Ancient History (talk | contribs) (Expanded a bit. Still needs work.)
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This article is about an older version of DF.

The wood industry deals with the harvesting and use of Template:L and wood-related products: (Template:L, Template:L, Template:L, and Template:L. Dwarves prefer to use Template:L or Template:L when possible, due to their durability and variety. Wood is comparatively weak by comparison (and usually flammable), but it is a renewable resource and sometimes the only option available for making certain items before the Template:L starts up.

Log Production

Finding Trees

Most Template:Ls with Template:L on the surface have Template:Ls growing on them. Surface trees will randomly spawn in surface soil. Template:L (actually forms of giant fungus) also exist in the Template:L beneath the surface. Underground trees will randomly spawn in any underground muddy soil once the appropriate cavern level is breached. Some rare trees will only grow in certain biomes, or ones with a particular alignment, or underground.

Tree Farming

Tree farming is a matter of patience and luck more than resources or skill, since saplings spawn completely at random. The best that you can do is isolate an suitable area, ensure random dwarves and critters don't trample the saplings, and hope the trees grow. On the surface, this could involve walling off a section of forest or Template:L to cut off a wooded area from regular contact, creating an artificial plateau or hill only accessible through some other means (like a Template:L or a locked Template:L). Underground, you'll need to first breach at least the first cavern level, then create a room with muddy soil through Template:L and then restrict access to it, giving the saplings a chance to grow.

Woodcutting

Once you have located a source of trees, all you need to get started is a Template:L with a Template:L. Template:L the Template:L to be chopped down, and enable the dwarf to do the Template:L Template:L. Provided there is a path to the tree, the dwarf will find their way there and start chopping, then haul the wood Template:L back to the Template:L. The quality and material of the Template:L is not relevant to Template:L.

Trading

Most Template:Ls will bring Template:L, particularly if they are specifically requested. Template:L for logs can save you from having to cut your own, make up the difference if your local area cannot provide enough wood to support your fortress' needs, and can bring varieties of wood that your local biome cannot provide. Note however that trees that only grow in evil biomes (Template:L) or below the first cavern level (Template:L, Template:L, Template:L, Template:L, Template:L, Template:L) will never be available for trading, since no trading race lives in an evil biome or penetrates the second cavern level.

Elves

Template:L have a thing for Template:Ls, and get pissy when you cut down too many of them. They don't actually have a problem with selling logs though, leading some dwarf economists to believe the elves are really looking to secure a monopoly on wood. Whatever the case, be aware that if you trade with elves they might ask you to restrict the number of trees you chop down.

A Log Is A Log

For the most part, all wood is effectively interchangeable - an Template:L log can be used to make all the same things that an Template:L log can be used to make. However, certain woods have distinct properties that may make them more aesthetically pleasing or useful in certain specific applications; they also tend to be more valuable. Since it is not possible to specifically designate which type of wood you want to use to build any given object, you may want to designate special Template:Ls for these rare woods adjacent to the necessary shop, and make them part of a Template:L so that only your most-skilled or Template:L dwarves have access to them.

Color

Most logs are brown, and any Template:L, objects, or Template:Ls made from them will be brown as well. However, some trees will yield logs of a different color, and objects made from those logs will share that color. The following colors besides brown are available: black (Template:L, cream (Template:L), crimson (Template:L), indigo (Template:L), lemon (Template:L), purple (Template:L), red (Template:L), teal (Template:L), violet (Template:L), and white (Template:L).

Temperature

Wood can catch on Template:L, and generally should not be used around Template:L or Template:Ls. Template:Ls, however, has a fixed temperate set just around freezing. While it is not clear if this makes items made from nether-cap wood Template:L, such items are at least Template:L and appropriate for use in areas where fire is a major concern. Nether-cap Template:Ls are thus preferred for storing Template:L.

Weight

The Template:L of a wood log or wooden object is based on the density of the wood. The average density is 0.575~(g/cm^3), but some species have much higher or lower densities than this average. Template:L wood is the lightest in the game, with a density of 0.1 (g/cm^3), making it ideal for crafting items that need to be moved frequently, such as Template:Ls, Template:Ls, Template:Les, Template:Ls and wooden training Template:Ls. Template:L (1.25 g/cm^3) and Template:L (1.2 g/cm^3) are the densest woods in the game, and are considered more appropriate for Template:L bolts or other weapons where weight factors into damage.

Uses of Wood

Wood Template:L may be used directly as a building material, where it is as good as Template:L or Template:L for most purposes, though generally less valuable. Logs may also be turned into various useful objects at the following workshops:

Template:L

Used for creating wooden Template:Ls.

Template:L

Used for creating:

Template:L

Used for creating:

Template:L

Used for creating Template:L

Template:L

Used for creating:

Template:L

Used for constructing:

Wood Products and Related Industries

Aside from its use in crafting objects or building, wood may be changed into a variety of substances essential to the Template:L, Template:L and Template:L; the latter in particular forms an essential part of the Template:L.

Ash

One log of wood can be used to create one Template:L of Template:L at a Template:L by a dwarf with the Template:L labor enabled. Ash may be turned into either Template:L or Template:L at an Template:L.

Lye

One bar of ash may be used to create one Template:L of Template:L at an Template:L by a dwarf with the Template:L labor enabled (you must have an unused Template:L available for this task to complete). Lye may be combined with Template:L to make Template:L, or converted into Template:L.

Potash

One bar of ash or one bucket of lye may be used to create one bar of Template:L at an an Template:L by a dwarf with the Template:L labor enabled. Potash may be used as Template:L on a Template:L, or converted into Template:L at a Template:L.

Pearlash

One bar of potash may be used to create one bar of Template:L at a Template:L by a dwarf with the Template:L labor enabled. This task consumes one bar of Template:L as well. Pearlash is used exclusively in the Template:L.

Charcoal

One log of wood can be used to create one Template:L of Template:L at a Template:L by a dwarf with the Template:L labor enabled. Charcoal is a Template:L and is used extensively in the Template:L and Template:L.