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Difference between revisions of "v0.31 Talk:Advanced world generation"

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There are a couple of "Spoiler Hidden" tags in the Z Levels table, suggesting it was copied from a forum post without some of the important information. --[[User:Danaris|Danaris]] 17:54, 13 October 2010 (UTC)
 
There are a couple of "Spoiler Hidden" tags in the Z Levels table, suggesting it was copied from a forum post without some of the important information. --[[User:Danaris|Danaris]] 17:54, 13 October 2010 (UTC)
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== Above Ground LEVELS_ABOVE_GROUND  ==
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Changing this value to sth else than 15 (lower, higher) will result in unlimited number of rejects. Bug? [[Special:Contributions/213.134.175.225|213.134.175.225]] 07:32, 27 December 2010 (UTC)

Revision as of 07:32, 27 December 2010

This page needs some grammar checking. I don't have enough experience with the latest version to correct it though. Is there a tag or template I should add for this type of error? --Altaree 13:10, 15 April 2010 (UTC)

I cleaned up the Cavern Parameters section, based on some worldgen testing. Seems like some of the info was wrong, although it might just be referring to events later in the game - it was a little hard to parse. Still not sure what the z-levels section is supposed to mean, so I left it alone. --Runcible_spoon 15:32, 18 April 2010 (UTC)

The options in the "z-levels" section seem to refer to how much rock there is between cavern features. See http://www.bay12forums.com/smf/index.php?topic=20638.msg1135248#msg1135248. That said, I'm still unsure quite how the 'huge' underground is genned - modifying some of the default templates only ended up with ca 50 underground levels. More testing needed, evidently. --87.194.186.154 11:12, 5 May 2010 (UTC) BertieB

D'oh! I was confused by the info on the page and thought there were only 5 possible levels for each z-level item, when on checking there are actually up to 100 possible. Smashing! --87.194.186.154 11:17, 5 May 2010 (UTC)
This needs more testing, but I'm led to believe that the first option, LEVELS_ABOVE_LAYER_1 affects in fact the number of layers between the last rock layer and the first cavern layer, ie. the height of the cavern. I bumped it up to 20 and ended up with a few ridiculously high caverns. --Alkarlosse 11:10, 8 June 2010 (UTC)

Log Reject Reasons

Hi, how do I get a log of why each map was rejected during worldgen?--208.81.12.34 18:18, 30 July 2010 (UTC)

I hope you've already found the answer to this, but just in-case anyone else comes along looking for the answer, the setting is in the "d_init.txt" file, the output is generated in "map_rejection_log.txt" in the main DF folder.--MadGreyOne 01:40, 18 October 2010 (UTC)

Spoiler Hidden? You mean Spoiler Missing!

There are a couple of "Spoiler Hidden" tags in the Z Levels table, suggesting it was copied from a forum post without some of the important information. --Danaris 17:54, 13 October 2010 (UTC)

Above Ground LEVELS_ABOVE_GROUND

Changing this value to sth else than 15 (lower, higher) will result in unlimited number of rejects. Bug? 213.134.175.225 07:32, 27 December 2010 (UTC)