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v0.31 Talk:Ambush

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Revision as of 14:53, 5 June 2011 by Khym Chanur (talk | contribs) (→‎Ambush triggers: What are the population/wealth triggers for ambushes?)
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No More Ambushes[edit]

As soon as I had my first goblin siege, their ambushes stopped appearing. Feature, bug, or result of not going outside much anymore? Aussiemon 23:09, 28 August 2010 (UTC)

---It probably isn't not going outside much- as all hostile units will automatically path towards the nearest dwarf/animal. Unless you have a rediculous amount of weapon/stonefall traps that kill them without noticing, you should be getting ambushed.

Factors Determining Likelihood of Ambush?[edit]

Does anyone know what factors determine the chance of an Ambush? Does distance to enemy civs matter? Number of dwarfs? Wealth produced and/or exported?

  • oopsie, forgot to sign that. Some more data: I just ran three games through spring of '52. In all of them, I focused solely on defense, creating very little wealth except for armor and weapons. In two of those, Goblins were the closest civ besides Dwarfs, and I was ambushed directly after the first Elven caravan showed up in the spring, by two squads of six or so each, one squad being crossbowgoblins. In the third, Goblins were the furthest civ, it is now autumn of '52 and I haven't even seen a Goblin snatcher yet, just Kobold thieves. GhostDwemer 22:12, 29 October 2010 (UTC)

Ambush Frequency[edit]

I am currently into my 6th in game year and I just got my first ambush (or any sign of enemies) now (it was 3 ambushes and a kidnapper in 1). Is this normal? because it seemed that i had to wait quite a while till i saw any sign of goblins. Also i started the game with no generated history (started at year 1) could this be the cause?

Maybe it has something to do with your chosen fortress's proximity to the goblin empire? If you build far enough away, perhaps it takes a while for them to first show up? --Frewfrux 12:55, 30 November 2010 (UTC)
Possible when i was playing it in adventure mode the only goblin civilization is on the other side of the world unsigned comment by 75.155.52.95

Spawning Points[edit]

I designed my fortress to be completely sealed from the outside world and used the "air lock" method to engage in trade. At no point after my outer wall was finished was an entrance into the fort ever opened, except when accepting migrants who came in through a tunnel gaurded by war dogs. I had not dug down deep enough to open up any caverns.

Imagine my surprise (and frustration) when I got the announcement that there was an ambush...in the very bowels of my fort. A lone goblin lasher spawned within my fortress walls and in the center of a group of dwarves. I checked all the entrance points to the fort and there were none (unless he somehow slipped past a completely submerged floodgate). He had to have spawned there. I did not realize this was possible. Is this a bug?

(Just to reiterate, there was NO ENTRY point into the fort AT ALL. This was evidenced by the fact that there were, at the time of this ambush, two other ambushes looking to gain entrance who were just wondering around outside because they couldn't get in.) --Frewfrux 12:52, 30 November 2010 (UTC)

Non-Goblin Leader reveals Ambush[edit]

I've had 2 Ambushes, each with 4 squads, and each squad had a human leader. The moment the squad appeared on the map, it was detected by the human leader. I assume this is because the human leader is not actually part of the ambush, yet arrives like it is. The goblins and human proceed to fight, making me happy that I don't have to have as much fun. Has anybody else had this problem? --CrazyMcfobo 06:39, 6 December 2010 (UTC)

Yes, but I don't think it is limited merely to human squad leaders. My fort has this issue since the very first ambush squad, even when the leaders are goblins themselves. They don't always kill the leaders, but every ambush squad reveals itself on the map border, and immediately kills one or two of their own squad. I did have some children snatched in the early years of the fortress. I don't know if that would have somehow caused the "loyalty cascade." Sieges don't seem to have this problem. I wonder if involves the difference in using goblins that existed during world-gen, versus the usual invaders that only come into existence when they spawn on your map edge. --Niveras 21:42, 6 December 2010 (UTC)

Ambush triggers[edit]

What are the population, created wealth and exported wealth triggers for goblin ambushes? According to this thread it's 20 population, 10,000 created wealth or 100,000 exported wealth. But according to this message it takes a population of 50 for an ambush. Anyone know for sure? -- Khym Chanur 14:53, 5 June 2011 (UTC)