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v0.31 Talk:Cat

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Revision as of 03:44, 6 January 2011 by 202.156.10.234 (talk)
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Embark Cost

Has the update done anything to the 40d system of embark points? Also, I tried to clear out anything that looked like it won't fit in this version when I filled the page out, but this definitely needs work.--Johntor 18:31, 9 April 2010 (UTC)

Embark cost is still the same. However, some other details have been changed with respect to butchering - reportedly, particularly young kittens will yield zero bones due to the new creature size mechanics. --Quietust 20:05, 9 April 2010 (UTC)
Speaking of size mechanics, do you know if anyone has pinned down the exact relationship between butchering yields and the new creature size mechanics? --Johntor 00:44, 10 April 2010 (UTC)

Cat body colors and male calicos

If you get a cat's profile using 'z' it will describe the cat, including all the colors of their fur. I've found that cats often have multiple colors, including males. Multiple colors indicates a calico cat, which is strictly female.--208.81.12.34 16:43, 13 May 2010 (UTC)

Cat meat

When I butcher a cat, I get only a skull and no meat. 89.251.107.19 14:16, 16 May 2010 (UTC)

The results of butchery depend a LOT on the individual animal's stats. If they're described as being fat, then they'll generate more fat. If they're described as being skinny, they'll generate less. Cats are small enough that no-variation kittens tend to generate only a skull - once it's grown into an adult, it'll generate a few bones and skin and such. If you want more out of each individual animal, then you'll need to breed your animals larger - kill off small ones, let big ones breed. --DeMatt 07:53, 17 May 2010 (UTC)
Does that actually work in DF? Genetic breeding programs? --Romeofalling 18:29, 30 September 2010 (UTC)
Running v. .31.16, I am consistently getting kitten-sized returns (0-2 meat, 0-2 fat, 0-1 skin, 1 skull) from fullgrown cats, and not the 6-7 meat&fat noted in the article. I just slaughtered a dozen feline catsplosion-generators, and had the same results every time. Either the fullgrown cat returns have changed, or something about maturing in cages causes them to keep their kittenish returns - all cats were immediately caged at birth and matured (and allowed to stew for awhile) in a cage. This includes cats with descriptions of "gigantic" (for some reason all but one of my free-ranging cats are "gigantic", so most of their offspring are too). 202.156.10.234 09:28, 23 November 2010 (UTC)
Had they just grown to become adults, or had they been adults for at least a year? According to the raws, cats take two years to reach their full size. --Quietust 13:33, 23 November 2010 (UTC)
This was a 6-year old fort which up to that point had not slaughtered any kitties. So I'm pretty sure that at least some of the dozen were more than 2 years old, although I can't say 100%. But regardless, if that is what is happening then the page is wrong: adult cats don't return 6-7 meat/fat, they return 0-7. Look at it this way: if a stray "Cat" wanders in with immigrants, (therefore you have no idea how old it is) and you slaughter it, what will you get? Maybe 6, maybe 0. Compare with the Dog page, which says dog returns range from 6-13, roughly proportional to the immature vs. mature adult sizes. 202.156.10.234 02:41, 25 November 2010 (UTC)
Adjusted the butchering return numbers, and added info in the text about immature returns. I wanted to put something like "0-1 raw hides", but the CreatureInfo macro doesn't seem to offer a way to do that. 202.156.10.234 03:44, 6 January 2011 (UTC)

Cat/vermin ratios?

How many cats does your fortress need, anyway? I assume the answer is based on size? Or maybe number of food stockpiles? --Romeofalling 18:29, 30 September 2010 (UTC)