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Editing v0.31 Talk:Caverns
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== World Generation == | == World Generation == | ||
− | I don't know if this should be here on in the World Generation article, but there are a bunch of variables related to caverns in the worldgen parameters which let you customize the cavern layout, and it's not particularly obvious what they do. Turning the cavern layer count to 0, for example, makes it so you can't embark with seeds for some reason (bug?) | + | I don't know if this should be here on in the World Generation article, but there are a bunch of variables related to caverns in the worldgen parameters which let you customize the cavern layout, and it's not particularly obvious what they do. Turning the cavern layer count to 0, for example, makes it so you can't embark with seeds for some reason (bug?) and I'm not entirely sure what Openness and Passage Density are referring to. Raising "levels above layer 1" makes you encounter the first cavern later (obviously) which I think creates a more relaxed fortress-building experience should you want it. --[[Special:Contributions/129.252.122.38|129.252.122.38]] 14:49, 21 April 2010 (UTC) |
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− | and I'm not entirely sure what Openness and Passage Density are referring to. Raising "levels above layer 1" makes you encounter the first cavern later (obviously) which I think creates a more relaxed fortress-building experience should you want it. --[[Special:Contributions/129.252.122.38|129.252.122.38]] 14:49, 21 April 2010 (UTC) | ||
==Underground lakes== | ==Underground lakes== |