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Difference between revisions of "v0.31 Talk:Starting build"

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m (→‎Organization: i hate badly named pages)
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==Organization==
 
==Organization==
First, there were too many starting guides in the 40d namespace, so we probably want to spend some time dividing the necessary material among articles in a *rational* manner early rather than having multiple superfluous pages again.  I started a discussion on that [[Talk:DF2010:How to correctly start fortress mode|here]].
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First, there were too many starting guides in the 40d namespace, so we probably want to spend some time dividing the necessary material among articles in a *rational* manner early rather than having multiple superfluous pages again.  I started a discussion on that [[DF2010:How to correctly start fortress mode|here]].
  
 
Second, this article is trying to fulfill too many functions.  As per the above linked discussion, I think this should be separated into (1) a general starting a fortress page that covers the mechanics of doing so, and indexes the necessary guides, (2) a Quickstart guide for new users with a link to a save from DFFD, (3) a theoretical treatment of starting builds for advanced users, and possibly (4) an Embark Now guide (could possibly just be embedded in the parent page).
 
Second, this article is trying to fulfill too many functions.  As per the above linked discussion, I think this should be separated into (1) a general starting a fortress page that covers the mechanics of doing so, and indexes the necessary guides, (2) a Quickstart guide for new users with a link to a save from DFFD, (3) a theoretical treatment of starting builds for advanced users, and possibly (4) an Embark Now guide (could possibly just be embedded in the parent page).

Revision as of 11:46, 6 April 2010

Axe only for weapon

An axe is really ONLY useful for a weapon, as a log can be used to quickly make one. Even if axes are cheaper now, there is no point in bringing one to chop wood.

Only if training axes work to chop wood, otherwise it is far easier to take an axe than to make one. --Eagle0600 09:02, 5 April 2010 (UTC)
They do, just tested it

Which skills do i need, really

This section, as the title implies, is not 'which skills would it be nice to have'. Its 'which skills can i not reasonably avoid using'. Having avoided any military engagements with numerous fortresses in .40d, no, not even the military qualifies as an essential skill set, no matter how desirable it may be. Its simply too easy to work around. Only skills which cannot be avoided or which avoiding leads to incredible contortions to make the fortress run should be listed here, and afaict, that list is complete as of my edit (and was complete the first time I wrote that section). The only argument that could be made is Mechanic should be *removed*. --Squirrelloid 08:57, 5 April 2010 (UTC)

Organization

First, there were too many starting guides in the 40d namespace, so we probably want to spend some time dividing the necessary material among articles in a *rational* manner early rather than having multiple superfluous pages again. I started a discussion on that here.

Second, this article is trying to fulfill too many functions. As per the above linked discussion, I think this should be separated into (1) a general starting a fortress page that covers the mechanics of doing so, and indexes the necessary guides, (2) a Quickstart guide for new users with a link to a save from DFFD, (3) a theoretical treatment of starting builds for advanced users, and possibly (4) an Embark Now guide (could possibly just be embedded in the parent page).

As it is, this page covers not only starting builds, but also how to navigate the embark menu (which is really a separate topic entirely, and I would never have thought to look here for it). It also covers Embark Now, which isn't really a 'build' at all from the user's perspective.

So, we should discuss this before I unilaterally implement such a far-reaching modification. But this page is a mess because its trying to do too much.

--Squirrelloid 10:27, 5 April 2010 (UTC)