v50 Steam/Premium information for editors
  • v50 information can now be added to pages in the main namespace. v0.47 information can still be found in the DF2014 namespace. See here for more details on the new versioning policy.
  • Use this page to report any issues related to the migration.
This notice may be cached—the current version can be found here.

v0.31 Talk:Starting build

From Dwarf Fortress Wiki
Revision as of 09:02, 5 April 2010 by Eagle0600 (talk | contribs)
Jump to navigation Jump to search

Axe only for weapon

An axe is really ONLY useful for a weapon, as a log can be used to quickly make one. Even if axes are cheaper now, there is no point in bringing one to chop wood.

Only if training axes work to chop wood, otherwise it is far easier to take an axe than to make one. --Eagle0600 09:02, 5 April 2010 (UTC)

Which skills do i need, really

This section, as the title implies, is not 'which skills would it be nice to have'. Its 'which skills can i not reasonably avoid using'. Having avoided any military engagements with numerous fortresses in .40d, no, not even the military qualifies as an essential skill set, no matter how desirable it may be. Its simply too easy to work around. Only skills which cannot be avoided or which avoiding leads to incredible contortions to make the fortress run should be listed here, and afaict, that list is complete as of my edit (and was complete the first time I wrote that section). The only argument that could be made is Mechanic should be *removed*. --Squirrelloid 08:57, 5 April 2010 (UTC)