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Difference between revisions of "v0.31 Talk:Wagon"

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:::It's almost definitely a bug - wagons are most definitely still present in the raws, and Toady stated somewhere on the forums that they '''are''' supposed to be showing up. Upon closer examination, I'm suspecting the lack of [NO_THOUGHT_CENTER_FOR_MOVEMENT] and the various tissue properties (compare {{L|gabbro man}} and {{L|amethyst man}} and notice all of the extra tokens) may be at least partially responsible. --[[User:Quietust|Quietust]] 04:37, 12 October 2010 (UTC)
 
:::It's almost definitely a bug - wagons are most definitely still present in the raws, and Toady stated somewhere on the forums that they '''are''' supposed to be showing up. Upon closer examination, I'm suspecting the lack of [NO_THOUGHT_CENTER_FOR_MOVEMENT] and the various tissue properties (compare {{L|gabbro man}} and {{L|amethyst man}} and notice all of the extra tokens) may be at least partially responsible. --[[User:Quietust|Quietust]] 04:37, 12 October 2010 (UTC)
 
::::Unfortunately, a quick test suggests that this is '''not''' the cause of the lack of wagons. --[[User:Quietust|Quietust]] 14:52, 12 October 2010 (UTC)
 
::::Unfortunately, a quick test suggests that this is '''not''' the cause of the lack of wagons. --[[User:Quietust|Quietust]] 14:52, 12 October 2010 (UTC)
 +
 +
== Attempts to mod them in ==
 +
 +
I have attempted to reduce [TRADE_CAPACITY] of every creature that had it to 10 times less and adding [WAGON_PULLER]. Caravans came with 10 times less goods but no wagons.
 +
Maybe adding all these can help?
 +
    [FREQUENCY:100]
 +
    [LARGE_ROAMING]
 +
    [POPULATION_NUMBER:15:30]
 +
    [NOPAIN][EXTRAVISION][NOBREATHE][NOSTUN][NONAUSEA][NOEMOTION]
 +
        [NOTHOUGHT][NOEXERT]
 +
    [NO_DIZZINESS]
 +
    [NO_FEVERS]
 +
    [NO_DRINK][NO_EAT][NO_SLEEP]
 +
    [CANNOT_UNDEAD]
 +
    [NOT_BUTCHERABLE]
 +
    [NOFEAR]
 +
    [NOBONES]
 +
    [NO_THOUGHT_CENTER_FOR_MOVEMENT]
 +
Copied these from both common domestic cow and gabbro man. The idea is to find at what point the difference between a cow and a wagon causes the later to not exist. [NOFEAR] may be a little too much :)
 +
--[[User:Another|Another]] 13:21, 21 October 2010 (UTC)

Revision as of 13:21, 21 October 2010

No Wagons in Caravans

Has anyone seen the caravan arrive with wagons? I haven't seen it yet.

Me neither, a bug perhaps? 24.255.86.193
Note: Wagons appear to have been removed since DF 31.01. Toady has not yet signaled if this is a bug or not.--Albedo 04:51, 20 April 2010 (UTC)
It's almost definitely a bug - wagons are most definitely still present in the raws, and Toady stated somewhere on the forums that they are supposed to be showing up. Upon closer examination, I'm suspecting the lack of [NO_THOUGHT_CENTER_FOR_MOVEMENT] and the various tissue properties (compare Template:L and Template:L and notice all of the extra tokens) may be at least partially responsible. --Quietust 04:37, 12 October 2010 (UTC)
Unfortunately, a quick test suggests that this is not the cause of the lack of wagons. --Quietust 14:52, 12 October 2010 (UTC)

Attempts to mod them in

I have attempted to reduce [TRADE_CAPACITY] of every creature that had it to 10 times less and adding [WAGON_PULLER]. Caravans came with 10 times less goods but no wagons. Maybe adding all these can help?

   [FREQUENCY:100]
   [LARGE_ROAMING]
   [POPULATION_NUMBER:15:30]
   [NOPAIN][EXTRAVISION][NOBREATHE][NOSTUN][NONAUSEA][NOEMOTION]
       [NOTHOUGHT][NOEXERT]
   [NO_DIZZINESS]
   [NO_FEVERS]
   [NO_DRINK][NO_EAT][NO_SLEEP]
   [CANNOT_UNDEAD]
   [NOT_BUTCHERABLE]
   [NOFEAR]
   [NOBONES]
   [NO_THOUGHT_CENTER_FOR_MOVEMENT]

Copied these from both common domestic cow and gabbro man. The idea is to find at what point the difference between a cow and a wagon causes the later to not exist. [NOFEAR] may be a little too much :) --Another 13:21, 21 October 2010 (UTC)