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Difference between revisions of "v0.34:Animal trainer"

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m (Fixed the 'animal training zone' and 'Cage trap' links in the first paragraph)
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==Notes==
 
==Notes==
  
Animal tab ({{k|z}} - {{k|Enter}}) has a list of all animals that are tame (and belong to your civilization) or are caged and can be tamed. Each animal on the list can be assigned a trainer, who will then tame (if needed) the animal, increase its tameness (if not born from tamed animals) or train it for war or hunting (if selected for hunting or training). Not all animals can be trained for war or hunting. Taming or increasing tameness requires food (edible [[crop|plant]] for herbivores, [[meat]] for carnivores), which the trainer will bring to the animals. If a caged animal is fed a plant, [[seed]]s will stay in the cage, possibly making it unusable until all the in it seeds are [[dump]]ed.
+
Animal tab ({{k|z}} - {{k|Enter}}) has a list of all animals that are tame (and belong to your civilization) or are caged and can be tamed. Each animal on the list can be assigned a trainer, who will then tame (if needed) the animal, increase its tameness (if not born from tamed animals) or train it for war or hunting (if selected for hunting or training). Not all animals can be trained for war or hunting. Taming or increasing tameness requires food (edible [[crop|plant]] for herbivores, [[meat]] for carnivores), which the trainer will bring to the animals. If a caged animal is fed a plant, [[seed]]s will stay in the cage, possibly making it unusable until all the in it seeds are [[Activity zone|dump]]ed.
  
 
Certain animals are trivial to tame ([[domestic animal]]s are well known by dwarven civilizations), some are rather easy to tame (animals from [[Cavern]]s aren't alien to dwarves). Other creatures will require more attention, at least until your fortress manages to get familiar with them. Which animals are known and how well can be checked in the second sub-tab in "Animals" tab. Badly trained animals can revert to a wild state, resulting in [[fun|dragons rampaging through the fortress]].
 
Certain animals are trivial to tame ([[domestic animal]]s are well known by dwarven civilizations), some are rather easy to tame (animals from [[Cavern]]s aren't alien to dwarves). Other creatures will require more attention, at least until your fortress manages to get familiar with them. Which animals are known and how well can be checked in the second sub-tab in "Animals" tab. Badly trained animals can revert to a wild state, resulting in [[fun|dragons rampaging through the fortress]].

Revision as of 11:17, 26 March 2012

Skill: Animal Trainer
Association  
Profession Ranger
Job Title Animal Trainer
Labor Animal training
Tasks
Workshop

Kennel

Attributes
  • Agility
  • Toughness
  • Endurance
  • Intuition
  • Patience
  • Empathy
This article is about an older version of DF.

Animal trainer is the skill associated with the animal training labor. An animal trainer works at an animal training zone, taming certain animals (with food), turning some tame animals into war or hunting animals and reinforcing tameness of animals captured in a cage trap and tamed later.

Notes

Animal tab (z - Enter) has a list of all animals that are tame (and belong to your civilization) or are caged and can be tamed. Each animal on the list can be assigned a trainer, who will then tame (if needed) the animal, increase its tameness (if not born from tamed animals) or train it for war or hunting (if selected for hunting or training). Not all animals can be trained for war or hunting. Taming or increasing tameness requires food (edible plant for herbivores, meat for carnivores), which the trainer will bring to the animals. If a caged animal is fed a plant, seeds will stay in the cage, possibly making it unusable until all the in it seeds are dumped.

Certain animals are trivial to tame (domestic animals are well known by dwarven civilizations), some are rather easy to tame (animals from Caverns aren't alien to dwarves). Other creatures will require more attention, at least until your fortress manages to get familiar with them. Which animals are known and how well can be checked in the second sub-tab in "Animals" tab. Badly trained animals can revert to a wild state, resulting in dragons rampaging through the fortress.

Trainable Animals

Giant versions of these animals are also trainable.

If you trade for one of these animals, and they are already tame then they will remain tame when they become yours.

Bugs

  • Wild animals can't be tamed with food bought from the embark screen or from caravans. If no home-grown food is available, you'll get a "needs unrotten item" error. Bug:3667
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