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Difference between revisions of "v0.34:Dungeon"

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(Basic description of a dungeon.)
 
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==Composition of Dungeons==
 
==Composition of Dungeons==
 
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[[Image:dungoen.jpg|298px|thumb|Dungeon Layout from an Early Development Screenshot on the DF Development Blog]]
  
 
Inside of a dungeon one will find many hostile guards and [[quest]] objectives as well as a good deal of treasure, especially bows and armor. There are often [[Boss]]es inside of a dungeon, and when you encounter them they will announce themselves as such.
 
Inside of a dungeon one will find many hostile guards and [[quest]] objectives as well as a good deal of treasure, especially bows and armor. There are often [[Boss]]es inside of a dungeon, and when you encounter them they will announce themselves as such.

Revision as of 05:40, 24 February 2012

Dungeons are the intricate network of halls, and lanes, and tunnels, alleys, cellars, mansions and passages that lie beneath a Keep in a Town. They are said to occasionally have connections with the sewers and may well have tombs too, although this is unverified.

Composition of Dungeons

Dungeon Layout from an Early Development Screenshot on the DF Development Blog

Inside of a dungeon one will find many hostile guards and quest objectives as well as a good deal of treasure, especially bows and armor. There are often Bosses inside of a dungeon, and when you encounter them they will announce themselves as such.

Possible Bugs

Currently an explorer may encounter trap-doors that do not work. This may be a bug.

If you get a quest that points you to a location in or near a town which does not seem to be related to the quest, then you may actually need to go into the dungeon. Sometimes, in the description of a quest you may be advised to look under the keep first.