https://dwarffortresswiki.org/index.php?title=v0.34:Experience&feed=atom&action=historyv0.34:Experience - Revision history2024-03-29T14:38:32ZRevision history for this page on the wikiMediaWiki 1.35.11https://dwarffortresswiki.org/index.php?title=v0.34:Experience&diff=196586&oldid=prevMathFox: Changed quality rating from "Superior" to "Exceptional" using the rating script2014-02-12T18:52:17Z<p>Changed <a href="/index.php/Dwarf_Fortress_Wiki:Q" class="mw-redirect" title="Dwarf Fortress Wiki:Q">quality rating</a> from "Superior" to "Exceptional" using the <a href="/index.php/Dwarf_Fortress_Wiki:Rater" class="mw-redirect" title="Dwarf Fortress Wiki:Rater">rating script</a></p>
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<tr><td class='diff-marker'>−</td><td style="color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;"><div>{{Quality|<del class="diffchange diffchange-inline">Superior</del>|<del class="diffchange diffchange-inline">20</del>:<del class="diffchange diffchange-inline">23</del>, <del class="diffchange diffchange-inline">28 April 2013 </del>(UTC)}}</div></td><td class='diff-marker'>+</td><td style="color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;"><div>{{Quality|<ins class="diffchange diffchange-inline">Exceptional</ins>|<ins class="diffchange diffchange-inline">18</ins>:<ins class="diffchange diffchange-inline">52</ins>, <ins class="diffchange diffchange-inline">12 February 2014 </ins>(UTC)}}</div></td></tr>
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</table>MathFoxhttps://dwarffortresswiki.org/index.php?title=v0.34:Experience&diff=196583&oldid=prevDoktoro Reichard at 07:58, 12 February 20142014-02-12T07:58:06Z<p></p>
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<td colspan="2" style="background-color: #fff; color: #202122; text-align: center;">Revision as of 07:58, 12 February 2014</td>
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<tr><td class='diff-marker'> </td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>Every experience point earned is associated with a [[skill]]. Every time a dwarf uses this skill, experience is gained. When a skill is unused for a while, the skill will become [[rusty]] and experience will decrease, eventually permanently.</div></td><td class='diff-marker'> </td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>Every experience point earned is associated with a [[skill]]. Every time a dwarf uses this skill, experience is gained. When a skill is unused for a while, the skill will become [[rusty]] and experience will decrease, eventually permanently.</div></td></tr>
<tr><td class='diff-marker'> </td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"></td><td class='diff-marker'> </td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"></td></tr>
<tr><td class='diff-marker'>−</td><td style="color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;"><div>Most skills give 30 XP per use, [[smoothing]], [[engraving]] and [[mining]] give 10 XP per use, and military skills are variable, with more XP gained from real combat than from training. Skills that can use stacks of items, such as [[plant processing]], will add experience based on the size of the stack. <!-- Just saw an unskilled dwarf take a stack of 90 plants, process it, and walk away an Adept. --></div></td><td class='diff-marker'>+</td><td style="color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;"><div>Most skills give 30 XP per use, [[smoothing<ins class="diffchange diffchange-inline">]], carving [[fortifications</ins>]], [[engraving]] and [[mining]] give 10 XP per use, and military skills are variable, with more XP gained from real combat than from training. Skills that can use stacks of items, such as [[plant processing]], will add experience based on the size of the stack. <!-- Just saw an unskilled dwarf take a stack of 90 plants, process it, and walk away an Adept. --></div></td></tr>
<tr><td class='diff-marker'> </td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"></td><td class='diff-marker'> </td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"></td></tr>
<tr><td class='diff-marker'> </td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>A more skilled dwarf will do work better and faster than an unskilled one. The better work results in higher quality items. The speed of work is most notable in legendary miners, who will barely touch the walls to make them crumble.</div></td><td class='diff-marker'> </td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>A more skilled dwarf will do work better and faster than an unskilled one. The better work results in higher quality items. The speed of work is most notable in legendary miners, who will barely touch the walls to make them crumble.</div></td></tr>
</table>Doktoro Reichardhttps://dwarffortresswiki.org/index.php?title=v0.34:Experience&diff=184902&oldid=prevLethosor: Rated article "Superior" using the rating script.2013-04-28T20:23:12Z<p>Rated article "Superior" using the rating script.</p>
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<td colspan="2" style="background-color: #fff; color: #202122; text-align: center;">Revision as of 20:23, 28 April 2013</td>
</tr><tr><td colspan="2" class="diff-lineno" id="mw-diff-left-l1" >Line 1:</td>
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<tr><td class='diff-marker'>−</td><td style="color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;"><div>{{<del class="diffchange diffchange-inline">quality</del>|<del class="diffchange diffchange-inline">Fine</del>|<del class="diffchange diffchange-inline">06</del>:<del class="diffchange diffchange-inline">10</del>, <del class="diffchange diffchange-inline">27 December 2010 </del>(UTC)}}{{av}}</div></td><td class='diff-marker'>+</td><td style="color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;"><div>{{<ins class="diffchange diffchange-inline">Quality</ins>|<ins class="diffchange diffchange-inline">Superior</ins>|<ins class="diffchange diffchange-inline">20</ins>:<ins class="diffchange diffchange-inline">23</ins>, <ins class="diffchange diffchange-inline">28 April 2013 </ins>(UTC)}}</div></td></tr>
<tr><td colspan="2"> </td><td class='diff-marker'>+</td><td style="color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;"><div>{{av}}</div></td></tr>
<tr><td class='diff-marker'> </td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"></td><td class='diff-marker'> </td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"></td></tr>
<tr><td class='diff-marker'> </td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>'''Experience''' represents how much a certain dwarf (or other intelligent creature) has learned about a certain subject or profession. It affects proficiency in skills. Precise points in experience are never displayed directly, except in Adventurer mode.</div></td><td class='diff-marker'> </td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>'''Experience''' represents how much a certain dwarf (or other intelligent creature) has learned about a certain subject or profession. It affects proficiency in skills. Precise points in experience are never displayed directly, except in Adventurer mode.</div></td></tr>
</table>Lethosorhttps://dwarffortresswiki.org/index.php?title=v0.34:Experience&diff=178438&oldid=prev63.230.69.162 at 12:08, 1 November 20122012-11-01T12:08:40Z<p></p>
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<td colspan="2" style="background-color: #fff; color: #202122; text-align: center;">← Older revision</td>
<td colspan="2" style="background-color: #fff; color: #202122; text-align: center;">Revision as of 12:08, 1 November 2012</td>
</tr><tr><td colspan="2" class="diff-lineno" id="mw-diff-left-l5" >Line 5:</td>
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<tr><td class='diff-marker'> </td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>Every experience point earned is associated with a [[skill]]. Every time a dwarf uses this skill, experience is gained. When a skill is unused for a while, the skill will become [[rusty]] and experience will decrease, eventually permanently.</div></td><td class='diff-marker'> </td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>Every experience point earned is associated with a [[skill]]. Every time a dwarf uses this skill, experience is gained. When a skill is unused for a while, the skill will become [[rusty]] and experience will decrease, eventually permanently.</div></td></tr>
<tr><td class='diff-marker'> </td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"></td><td class='diff-marker'> </td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"></td></tr>
<tr><td class='diff-marker'>−</td><td style="color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;"><div>Most skills give 30 XP per use, [[smoothing]], [[engraving]] and [[mining]] give 10 XP per use, and military skills are variable, with more XP gained from real combat than from training.</div></td><td class='diff-marker'>+</td><td style="color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;"><div>Most skills give 30 XP per use, [[smoothing]], [[engraving]] and [[mining]] give 10 XP per use, and military skills are variable, with more XP gained from real combat than from training. <ins class="diffchange diffchange-inline">Skills that can use stacks of items, such as [[plant processing]], will add experience based on the size of the stack. <!-- Just saw an unskilled dwarf take a stack of 90 plants, process it, and walk away an Adept. --></ins></div></td></tr>
<tr><td class='diff-marker'> </td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"></td><td class='diff-marker'> </td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"></td></tr>
<tr><td class='diff-marker'> </td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>A more skilled dwarf will do work better and faster than an unskilled one. The better work results in higher quality items. The speed of work is most notable in legendary miners, who will barely touch the walls to make them crumble.</div></td><td class='diff-marker'> </td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>A more skilled dwarf will do work better and faster than an unskilled one. The better work results in higher quality items. The speed of work is most notable in legendary miners, who will barely touch the walls to make them crumble.</div></td></tr>
</table>63.230.69.162https://dwarffortresswiki.org/index.php?title=v0.34:Experience&diff=163679&oldid=prevQuietBot: Importing content from v0.31 (182/614)2012-02-18T22:44:43Z<p>Importing content from v0.31 (182/614)</p>
<p><b>New page</b></p><div>{{quality|Fine|06:10, 27 December 2010 (UTC)}}{{av}}<br />
<br />
'''Experience''' represents how much a certain dwarf (or other intelligent creature) has learned about a certain subject or profession. It affects proficiency in skills. Precise points in experience are never displayed directly, except in Adventurer mode.<br />
<br />
Every experience point earned is associated with a [[skill]]. Every time a dwarf uses this skill, experience is gained. When a skill is unused for a while, the skill will become [[rusty]] and experience will decrease, eventually permanently.<br />
<br />
Most skills give 30 XP per use, [[smoothing]], [[engraving]] and [[mining]] give 10 XP per use, and military skills are variable, with more XP gained from real combat than from training.<br />
<br />
A more skilled dwarf will do work better and faster than an unskilled one. The better work results in higher quality items. The speed of work is most notable in legendary miners, who will barely touch the walls to make them crumble.<br />
<br />
<br />
{| style="margin: 0 auto; border: 1px solid black; border-spacing: 0"<br />
|-<br />
| width="33%" style="border-right: 1px solid black;" |<br />
{| width="100%"<br />
! Lvl !! Title !! XP<br />
|-<br />
| 0 || Dabbling ||align="right"| 1<br />
|-<br />
| 1 || Novice ||align="right"| 500<br />
|-<br />
| 2 || Adequate ||align="right"| 1100<br />
|-<br />
| 3 || Competent ||align="right"| 1800<br />
|-<br />
| 4 || Skilled ||align="right"| 2600<br />
|-<br />
| 5 || Proficient * ||align="right"| 3500<br />
|-<br />
| 6 || Talented ||align="right"| 4500<br />
|}<br />
| width="33%" style="border-right: 1px solid black;" |<br />
{| width="100%"<br />
! Lvl !! Title !! XP<br />
|-<br />
| 7 || Adept ||align="right"| 5600<br />
|-<br />
| 8 || Expert ||align="right"| 6800<br />
|-<br />
| 9 || Professional ||align="right"| 8100<br />
|-<br />
| 10 || Accomplished ||align="right"| 9500<br />
|-<br />
| 11 || Great † ||align="right"| 11000<br />
|-<br />
| 12 || Master ||align="right"| 12600<br />
|-<br />
| 13 || High Master ||align="right"| 14300<br />
|}<br />
| width="33%" |<br />
{| width="100%"<br />
! Lvl !! Title !! XP<br />
|-<br />
| 14 || Grand Master ||align="right"| 16100<br />
|-<br />
| 15 || Legendary ||align="right"| 18000<br />
|-<br />
| 16 || Legendary+1 ‡ ||align="right"| 20000<br />
|-<br />
| 17 || Legendary+2 ‡ ||align="right"| 22100<br />
|-<br />
| 18 || Legendary+3 ‡ ||align="right"| 24300<br />
|-<br />
| 19 || Legendary+4 ‡ ||align="right"| 26600<br />
|-<br />
| 20 || Legendary+5 ‡ ||align="right"| 29000<br />
|}<br />
|}<br />
::::''Notes:''<br />
:::::<nowiki> *</nowiki> This is the highest skill level possible for one of your starting dwarves.<br />
:::::† Once soldiers reach this level in a weapon skill, they will become a [[Soldier#Heroes|hero]] and no longer complain about long patrol duty.<br />
:::::‡ These levels are not shown in game, but they do have an effect. An ordinary legendary dwarf produces a significant proportion of superior quality goods while a legendary+5 dwarf is guaranteed at least exceptional quality, barring effects like tiredness and hunger. It seems to be possible to have a skill over Legendary+5, at least in adventure mode. This is clearly seen by looking at the experience required for the next level and comparing how much you level up. The easiest way to see this is to remove your weapon, choose not to dodge or move around, and simply wait while something harmless tries to kill you. Tested in version 31.10, probably unchanged since then.{{verify}}</div>QuietBot