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Editing v0.34:Herbalist

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Above ground, this skill works best in areas with thick vegetation like [[forest]]s; is less useful in sparsely vegetated biomes like [[desert]]s or [[badlands]]; and is completely useless in [[mountain]] biomes which cannot have shrubs. Underground, plant gathering can be a high risk activity in the caverns, and production can be easily outstripped by farms.  However, once a non-dry cavern has been opened, underground shrubs will begin to appear on ''all'' underground soil or muddy tiles.  Herbalists can continue to gather from these to supplement your farming production, at no risk.
 
Above ground, this skill works best in areas with thick vegetation like [[forest]]s; is less useful in sparsely vegetated biomes like [[desert]]s or [[badlands]]; and is completely useless in [[mountain]] biomes which cannot have shrubs. Underground, plant gathering can be a high risk activity in the caverns, and production can be easily outstripped by farms.  However, once a non-dry cavern has been opened, underground shrubs will begin to appear on ''all'' underground soil or muddy tiles.  Herbalists can continue to gather from these to supplement your farming production, at no risk.
 
The number of plants in a stack a herbalist gathers depends on his skill the same as with quality levels in earlier versions - for every 'bump' in quality, there is one more plant, starting with 0-1 and capped at 5.
 
  
 
When a herbalist picks some plants, he will carry them to the food stockpile himself, even if his food hauling labour is disabled.
 
When a herbalist picks some plants, he will carry them to the food stockpile himself, even if his food hauling labour is disabled.

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