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Difference between revisions of "v0.34:Metalsmith's forge"

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(There is nowhere on the wiki that shows the metal bars it takes to make an item, so I started a section here explaining it.)
 
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* [[Blacksmith|Blacksmithing]]
 
* [[Blacksmith|Blacksmithing]]
 
* [[Metal crafter|Metalcrafting]]
 
* [[Metal crafter|Metalcrafting]]
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* [[Trapper]]
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* [[Mechanics]]
 
|construction=
 
|construction=
 
* [[Fire-safe]] [[building material]] (non-[[economic]])
 
* [[Fire-safe]] [[building material]] (non-[[economic]])
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==Workshop labors and skills==
 
==Workshop labors and skills==
Several different types of items can be created at a metalsmith's forge; dwarves will need the correct type of [[labor]] enabled for each.  The labors used at a forge are:
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All metallic end products are created at a metalsmith's forge, using four of the five [[Metal industry|metalsmithing]] skills (the exception being [[smelting]]):
 
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* [[Weaponsmith]]s can create [[weapon|weapons]], [[trap]] components, [[bolt|bolts]], and [[ballista arrowhead|ballista arrowheads]]
*[[Weaponsmith|Weaponsmithing]] -- [[weapon|weapons]], [[trap]] components, [[bolt|bolts]], and [[ballista arrowhead|ballista arrowheads]]
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* [[Armorsmith]]s create [[armor]]
*[[Armorsmith|Armoring]] (armorer) -- [[armor]]
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* [[Metal crafter]]s create [[chain|chains]] and "Other Objects" ([[craft|crafts]], [[coins]], [[goblet|goblets]]), as well as performing [[stud|studding]]
*[[Metal crafter|Metalcrafting]] -- [[chain|chains]], and everything in the "Other Objects" category ([[craft|crafts]], [[coins]], [[goblet|goblets]], [[stud|studding]], etc.), except anvils
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* [[Blacksmith]]s create [[anvil]]s, [[block]]s, and all [[furniture]] except chains
*[[Blacksmith|Blacksmithing]] -- Anvils, [[block]]s, and all [[furniture]] except chains.  
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* [[Trapping|Trappers]] create animal traps.
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* [[Mechanics]] create mechanisms.
  
 
==Cost of Items==
 
==Cost of Items==
The cost of a weapon or piece of armor in [[metal bars]] can be calculated by dividing it's [[material size]] by three and rounding down, with no item costing less than one metal bar. The exception to this is some types of finished goods, which are created in different multiples from a single metal bar, depending on the skill of the [[Metal crafter]] .
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The cost of a [[weapon]] or piece of [[armor]] in metal [[bar]]s can be calculated by dividing its material size by three and rounding down, with no item costing less than one metal bar. The exception to this is some types of finished goods, which are created in different multiples from a single metal bar, depending on the skill of the [[Metal crafter]]. The table on the [[Melt]] page lists the cost of common items and their yields when melted.
  
 
==See also==
 
==See also==

Latest revision as of 09:57, 13 June 2013

Metalsmith's forge

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Job Requirement
Construction
Materials Jobs
Materials Used
Goods Created
This article is about an older version of DF.

The metalsmith's forge is a workshop used by dwarves to turn metal bars into useful objects such as weapons, armor, furniture, coins, ammunition for siege equipment and crossbows, trap components, and other finished goods. To build a forge, you must have fire-safe materials and an anvil. Every use of the forge, except for studding, consumes one unit of fuel (coke or charcoal).

Workshop labors and skills[edit]

All metallic end products are created at a metalsmith's forge, using four of the five metalsmithing skills (the exception being smelting):

Cost of Items[edit]

The cost of a weapon or piece of armor in metal bars can be calculated by dividing its material size by three and rounding down, with no item costing less than one metal bar. The exception to this is some types of finished goods, which are created in different multiples from a single metal bar, depending on the skill of the Metal crafter. The table on the Melt page lists the cost of common items and their yields when melted.

See also[edit]

Workshops
Furnaces
Related articles