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v0.34:Weather

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Revision as of 00:04, 24 February 2012 by Headjack (talk | contribs)
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This article is about an older version of DF.

Weather refers to any type of weather effect in DF. It includes snow, rain, and evil weather. Regular Rain falling in concentrated areas will muddy the ground, and eventually create standing water. Rain also cleans any tile it lands on, removing blood, vomit and other bodily fluids on contact. Any dwarf caught outside when it rains will receive a minor unhappy thought.

Freezing will refill murky pools which are found in some biomes (mainly temperate). After the murky pool unfreezes, it will be full again. This happens in biomes of moderate temperature as well as cold biomes.

Weather can be disabled by changing [WEATHER:YES] to [WEATHER:NO] in the init file. Disabling weather is a quick and largely harmless fix to improve framerate on older machines if required.