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Difference between revisions of "v0.34 Talk:Liaison"

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(Created page with "Possible bug: if outpost liaisons cannot meet with your leader, for whatever reason, they will remain indefinitely until killed (I have yet to see one die of old age, though have...")
 
m (Forgot contradicts main page)
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Currently, my sealed underground fort has no less than 18 liaisons wandering about outside, and I know one has been killed while he's been here.--[[User:Nimblewright|Nimblewright]] 02:54, 29 November 2012 (UTC)
 
Currently, my sealed underground fort has no less than 18 liaisons wandering about outside, and I know one has been killed while he's been here.--[[User:Nimblewright|Nimblewright]] 02:54, 29 November 2012 (UTC)
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:EDIT: Derp. This is in direct contradiction of the page statement "diplomats will eventually leave"; I have no idea if it is because there's no path to my leader, or because they won't leave, ever.--[[User:Nimblewright|Nimblewright]] 02:56, 29 November 2012 (UTC)

Revision as of 02:56, 29 November 2012

Possible bug: if outpost liaisons cannot meet with your leader, for whatever reason, they will remain indefinitely until killed (I have yet to see one die of old age, though have not had one hanging around for more than about twenty years). Further liaisons will turn up in following years, though, and they congregate outside your fort waiting to talk to your leader. If your leader changes (new mayor, say), they'll all leave.

Currently, my sealed underground fort has no less than 18 liaisons wandering about outside, and I know one has been killed while he's been here.--Nimblewright 02:54, 29 November 2012 (UTC)

EDIT: Derp. This is in direct contradiction of the page statement "diplomats will eventually leave"; I have no idea if it is because there's no path to my leader, or because they won't leave, ever.--Nimblewright 02:56, 29 November 2012 (UTC)