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v0.34 Talk:Thought

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Revision as of 00:46, 3 October 2013 by Shorr (talk | contribs) (→‎Avoiding Long Patrol Complaints?)
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--Saw the thought "admired own fine, tastefully arranged, statue lately". Tastefully arranged is a new one to me. Anyone know how or why it arises? Headjack 04:43, 25 February 2012 (UTC)

Sculpture garden. All furniture within is considered "tastefully arranged". I'm assuming it was assigned to that dwarf as well given the "own" modifier. -- Qazmlpok 14:43, 25 February 2012 (UTC)

Animal Trainers can get a (good?) thought from forming a relationship with the animals. I have no idea how it happens, only one out of multiple trainers has done this. Checking something... added "He has lost an animal training partner to tragedy recently" and dropped mood from ecstatic to happy after slaughtering one.--98.232.209.203 09:44, 6 May 2012 (UTC)

Many thoughts are now missing[edit]

This page's new look is great, but I am surprised to see that several thoughts have been removed unaccountably. (Compare the current revision of this page with an older one, such as [1]). What is the reason for this? Pie Maker (talk) 16:03, 3 July 2013 (UTC)

The page explicitly says it's a selection of common thoughts, and references a complete List of Dwarven Thoughts. (Note that the older revision you referenced only listed 90-odd thoughts, not all 225 that the DFHack utility knows about.)
0x517A5D (talk) 21:44, 3 July 2013 (UTC)
I do realise this, but the problem as I see it is that several of the removed thoughts actually do occur regularly during gameplay, even if they don't occur as commonly as the already listed thoughts. It is my belief that the wiki should list and explain all thoughts that occur during gameplay, so that any player who wishes to understand certain thoughts and the reasons behind them will have a source of information. Note that although the List of Dwarven Thoughts is thorough, it does not explain the trigger behind the thought, and does not differentiate between thoughts in the current version and thoughts that do not currently appear during gameplay, so it is not exactly the best source of information for a confused player. Pie Maker (talk) 11:42, 4 July 2013 (UTC)
I concur. --Old Ancient (talk) 15:27, 18 September 2013 (UTC)
Either this problem was already fixed or it was rather overstated. I have reconciled the current list with the one posted above--only seven thoughts were missing, and I added all of them except the "drink vomit" one. Other thoughts may have been consolidated and reorganized, but they were still on the page.--Loci (talk) 19:14, 18 September 2013 (UTC)

Avoiding Long Patrol Complaints?[edit]

Just how long should off-duty periods last for this thought to not appear? Is a single-day break between drafts enough? Or should it be a month? Or a year? Shorr (talk) 20:27, 30 September 2013 (UTC)

I believe overlong patrol duty complaints are often the result of a current bug.Bug:3190 DFHack includes a command to "fix" this. I don't know the direct answer to your question, however. --Loci (talk) 19:44, 2 October 2013 (UTC)
Yes, the bug description matches my problem. Well, a danger room makes all this irrelevant - novices train into heroes through a couple of weeks :-) Thank you very much for your reply, anyway. Shorr (talk) 00:46, 3 October 2013 (UTC)