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23a:Stone token

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This article is about an older version of DF.

Stones are stored in matgloss_stone.txt.

Token Description
[NAME:name] The name of the stone.
[TILE:num] What number tile is used to represent unmined stone of this type. See character table. Defaults to 219 (█), ignored for LIGHT and DARK stones.
[COLOR:x:y:z] Specifies the color of the unmined stone. Defaults to 7:0:0.
[DARK] Makes the stone a dark stone, setting its value to 2.
[LAVA] Causes the stone to line the edge of the magma flow and be left behind by the initial magma flood. If multiple types of stone have this token, one will be randomly selected.
[SHARP] Allows the stone to be made into weapons having [CAN_STONE]. Also sets its value to 3. If multiple types of stone have this token, one will be randomly selected.
[LIGHT] Makes the stone a light stone, setting its value to 2
[RIVER] Causes the stone to line the edge of the cave river. If multiple types of stone have this token, one will be randomly selected.
[FLUX] Allows the stone to be used in the production of pig iron and steel. If multiple types of stone have this token, one will be randomly selected.
[SPEC_HEAT:] The specific heat capacity of the stone. Defaults to 800, but not actually used - the game hardcodes this value to 800 for all stones.
[HEATDAM_POINT:] The temperature at which heat will begin to damage the stone. Defaults to NONE.
[COLDDAM_POINT:] The temperature at which frost will begin to damage the stone. Defaults to NONE.
[IGNITE_POINT:] The temperature at which the stone will burst into flames. Defaults to NONE.
[MELTING_POINT:] The temperature at which the stone will melt. Defaults to 11500.
[BOILING_POINT:] The temperature at which the stone will boil into a cloud of vapor. Defaults to 14000.
[FIXED_TEMP:] The temperature this stone emits naturally. Defaults to NONE.