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v0.34 Talk:Floor
Movement through implied floors[edit]
I had a particularly nasty flying beast sneak into my fortress; with some testing I was able to identify its method of entry. I had removed an up-stairs and built a wall to seal off a tunnel. It appears that an up/down stairway above a wall overrides the implied floor created by the wall. A flying creature can move diagonally into the stairway above the wall, then diagonally back out on the other side of the wall. This shortcut does not work for non-flying creatures (using ramps), nor does it allow liquid to flow through. I suspect this behavior is a bug. --Loci (talk) 19:52, 15 July 2013 (UTC)
Lost materials[edit]
From the article:
- However, it is common for said materials to drop straight down once the job is done. This can be irritating to the player if the materials drop into rivers or other inaccessible areas.
I don't believe that this is still the case in the current version. When removing a construction, the material (and all other items in the surrounding map tile) are placed in the tile of the removing dwarf. This makes it very difficult to lose the materials unless the dwarf also falls (which is possible when removing stairs).--Loci (talk) 20:16, 3 February 2014 (UTC)
I had also thought that this behavior had changed in the current version, but I just witnessed this in my current fort (v0.34.11) with 3 rock blocks falling into a channeled out brook. I am not certain what conditions dictate successful recovery versus dropping, but dropping is still occurring. Coaldiamond (talk) 20:36, 3 February 2014 (UTC)
This is what I want to put on the page, but I need to verify this first: "However, dwarves will not care about loose items that are currently on top of the floor to be deconstructed, and such items can drop straight down[Verify]. This can be irritating to the player if the materials drop into rivers or other inaccessible areas."Coaldiamond (talk) 21:00, 4 February 2014 (UTC)
Due to Bug 5994, this shouldn't happen (unless a dwarf happens to deconstruct a wall in an adjacent 16x16 block rather than the one they're standing in). I suppose that's possible, although I haven't noticed it. (I have noticed items on grates falling when deconstructing the grate, although I don't think that's related.) —Lethosor (talk) 21:10, 4 February 2014 (UTC)
- Hmmmm... According to the bug report, it specifically checks if the items were on the ground, only teleporting those that were. I can confirm that stacked minecarts do *not* teleport. It is possible that the "on the ground" flag works oddly with brook tiles (since they are walkable water), or perhaps your items were suspended somehow? (Also, some patches fix the bug above, which might result in significantly different behavior; please let us know if your items don't normally teleport.) --Loci (talk) 20:33, 5 February 2014 (UTC)
Stairs[edit]
I can't find the discussion page. Is it worth mentioning that one can't build up stairs on a floor? Either it is, or I was doing it wrong. --182.249.246.37 (moved —Lethosor (talk) 10:58, 14 June 2014 (UTC))
- Constructed floors block the addition of other constructions in the tile, including stairs. I have added this information to the article.--Loci (talk) 16:06, 14 June 2014 (UTC)