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  • ...and [[Creature_token#ATTACK|attacks]]. They may either be embedded inside creatures (when using {{token|APPLY_CURRENT_CREATURE_VARIATION|c}}) or be defined as Creature variations can be contrasted with the other types of templates for creatures: [[Tissue_definition_token|tissue templates]], [[Material_definition_token|
    12 KB (1,937 words) - 16:12, 2 April 2024
  • ...and [[Creature_token#ATTACK|attacks]]. They may either be embedded inside creatures (when using {{token|APPLY_CURRENT_CREATURE_VARIATION|c}}) or be defined as Creature variations can be contrasted with the other types of templates for creatures: [[Tissue_definition_token|tissue templates]], [[Material_definition_token|
    9 KB (1,457 words) - 03:17, 20 December 2022
  • ...ct; for example, the creature is more likely to adopt an owner which likes creatures of that species.{{verify}} *CV TEMPLATE NAME
    67 KB (9,951 words) - 13:53, 19 November 2021
  • ...ct; for example, the creature is more likely to adopt an owner which likes creatures of that species.{{verify}} *CV TEMPLATE NAME
    52 KB (7,911 words) - 13:53, 19 November 2021
  • ...l randomly choose one of the creatures. In entities with multiple possible creatures, you can manipulate the chance of one creature being chosen by adding multi | Found on generated [[angel]] entities. Appears to draw from creatures with this HFID, which associates the entity with a historical figure of the
    38 KB (5,824 words) - 03:22, 20 December 2022
  • ...l randomly choose one of the creatures. In entities with multiple possible creatures, you can manipulate the chance of one creature being chosen by adding multi | Found on generated [[angel]] entities. Appears to draw from creatures with this HFID, which associates the entity with a historical figure of the
    43 KB (6,645 words) - 01:27, 20 February 2024
  • ...dgehog men]], [[cv:Fox man|fox men]] nor [[cv:Echidna_man|echidna men]], [[cv:Armadillo_man|armadillo men]]. They also do not have any egg-shaped human r {{Creatures}}
    1 KB (157 words) - 03:24, 20 December 2022
  • ...hog men]], [[cv:Fox man|fox men]] nor [[cv:Echidna_man|echidna men]], or [[cv:Armadillo_man|armadillo men]]. They also do not have any egg-shaped [[human {{Creatures}}
    1 KB (202 words) - 01:11, 25 April 2024
  • ...ut short, leaving out most of the [[cv:fortress mode|fortress mode]] and [[cv:adventure mode|adventure mode]] villainy, to hasten the Premium release. ...world will behave (from only humans, to a world filled with the strangest creatures), it is expected to be a complete overhaul of the game that will dramatical
    6 KB (895 words) - 19:50, 8 August 2023
  • ...to date [[cv:Hare_man|rabbit women]] twice their size. They are also not [[cv:alcohol|alcoholics]]. {{Creatures}}
    1 KB (172 words) - 20:28, 25 April 2024
  • ...to date [[cv:Hare_man|rabbit women]] twice their size. They are also not [[cv:alcohol|alcoholics]]. {{Creatures}}
    1 KB (162 words) - 03:52, 20 December 2022
  • ...irst being of the form "CV" or "V", and the second being of the form "C", "CV", or "CVC" (where "C" is a consonant and "V" is a vowel). Thus, all words a .../entity_default.txt'' to GEN_DIVINE, it's possible to make newly-generated creatures of that type use the same names as angels.
    3 KB (521 words) - 09:24, 3 August 2023
  • ...e skin of a creature, for the article on hiding items and buildings, see [[cv:Hide_Items_or_Buildings|Hide Items or Buildings]].'' ...Skin''' is a tissue layer common to most [[creature]]s. Different types of creatures have different types of skin.
    3 KB (473 words) - 16:21, 24 February 2024
  • ...e skin of a creature, for the article on hiding items and buildings, see [[cv:Hide_Items_or_Buildings|Hide Items or Buildings]].'' ...Skin''' is a tissue layer common to most [[creature]]s. Different types of creatures have different types of skin.
    3 KB (460 words) - 03:57, 20 December 2022
  • ...as distinct, randomly-generated worlds (complete with [[Biome|terrain]], [[creatures|wildlife]] and [[legend]]s), gruesome combat mechanics and ubiquitous [[Dwa ...style="">'''v{{current/version}}'''<br/>'''{{current/lastupdate}}'''<br/>[[CV:Release information/{{current/version}}|Release Information]]</br>[https://
    9 KB (1,127 words) - 14:56, 3 February 2024
  • ...information on Caverns in the current version of the game, please click [[cv:Cavern|here]].'' ...chasm-based creatures. This can result in an extended series of attacks as creatures emerge, kill or get killed, and leave remains behind which get thrown into
    7 KB (1,235 words) - 15:39, 8 December 2011
  • ...g and consuming road runners, nor do they purchase or create any kind of [[cv:trap|traps]] to do so. {{Creatures}}
    971 bytes (153 words) - 23:42, 24 April 2024
  • ...n congregate under the leadership of a [[giant rat]] with a stick in the [[cv:sewer|sewers]] of human cities. {{Creatures}}
    1 KB (203 words) - 20:39, 25 April 2024
  • ...n congregate under the leadership of a [[giant rat]] with a stick in the [[cv:sewer|sewers]] of human cities. {{Creatures}}
    1 KB (186 words) - 03:58, 20 December 2022
  • ...g and consuming road runners, nor do they purchase or create any kind of [[cv:trap|traps]] to do so. {{Creatures}}
    937 bytes (145 words) - 03:17, 20 December 2022

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