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  • ...mine, only carve large (at least 2 tiles) tunnels, and create shaft to the surface to allow air circulation. Live constantly tunneling. Churn up the soil as you go and visit the surface only rarely to collect the stuff you need..
    63 KB (10,491 words) - 16:07, 26 July 2021
  • ===Finding Trees=== ...ground muddy soil once the appropriate cavern level is breached. Some rare trees will only grow in certain biomes, or ones with a particular alignment, or u
    8 KB (1,361 words) - 14:28, 23 November 2016
  • ...layers]] under the surface, some of which may contain [[Aquifer]]s. Other surface features that are significant, but which aren't biomes strictly speaking, a ...urface, so it will change if you move the map around a map with a non-flat surface, even if you don't press {{K|<}} or {{K|>}}.
    64 KB (10,735 words) - 21:26, 12 August 2014
  • ...Enter}} twice to designate a single tile). Note that the tiles containing trees have no designations, since you can't dig stairs if there's a tree in the w ...e others dig around underground. Use {{K|t}} to select {{DFtext|Chop Down Trees|white}} and move the cursor ten tiles northwest of the wagon. Press {{K|En
    9 KB (1,575 words) - 18:43, 8 December 2011
  • ...verns in adventure mode it is possible to travel large distances below the surface - the caverns effectively connect all sites that access them. The top of the first cavern usually resides about 10-11 z-levels below the surface.
    13 KB (2,226 words) - 19:31, 31 July 2012
  • == Other Designations: cutting trees, gathering plants == Choose the "chop down trees" designation {{k|t}}, and mark a big swath around the wagon. Then do it aga
    44 KB (7,730 words) - 22:36, 15 September 2019
  • * If your fortress is at a site with no [[tree]]s on the surface, like a [[desert]] or [[glacier]], you can make [[bin]]s, [[bucket]]s, [[cr ...ig down quite a ways, but if the main part of your fortress is up near the surface there's a long round trip of anyone involved.
    25 KB (4,489 words) - 18:43, 8 December 2011
  • ...rse requires mining, and thus picks. Wood can be had with an axe assuming trees are present, and axes, like picks, can similarly be brought at embark or ma ...ing weapons is that a training battle axe is perfectly capable of chopping trees, and is made with nothing more than a carpentry workshop and a log. While
    43 KB (7,388 words) - 23:13, 18 February 2012
  • First, go one level beneath the surface ({{K|>}} to go down a level), since we'll be growing underground crops (whe == Surface farming ==
    11 KB (1,975 words) - 18:46, 28 July 2021
  • ...ure above a [[magma|magma pipe]] and [[engraving|engrave]] every available surface. The temple should be as opulent as possible. In the temple, build a retr ...ld not be exposed to the caverns, but the caverns should be exposed to the surface to free the fun creatures. The dungeon must go down until it reaches HFS.
    41 KB (7,106 words) - 22:48, 22 February 2016
  • ...your dwarves may need to wander the open countryside to collect herbs, cut trees, hunt, fish, and while outside the bounds of your fortress they can find th ...not always - you can have a complete medieval-style castle complex on the surface. But each point of entry should be hardened against attack. Don't make more
    43 KB (7,277 words) - 16:28, 26 July 2021
  • ...devoid of trees, and lacking a river. Very hot climates may see all their surface water quickly evaporate, making finding a water supply more dangerous, as u Seen in the above image as "Trees: Sparse" and "Other Vegetation: Moderate".
    26 KB (4,447 words) - 19:39, 9 February 2022
  • ...ch saplings can safely form and mature into [[tree|trees]]. Since planting trees is not possible, a more indirect approach must be used. This technique may ...a group within the span of a month of in game time. After it is clear cut trees will show up slightly more frequently and steadily at time progresses. It's
    3 KB (573 words) - 06:09, 5 July 2012
  • * Saplings, which will grow into trees unless trampled to death first. ...lation to the lowest level on your site, and the absolute elevation at the surface says nothing about the number of usable z-levels available.
    9 KB (1,481 words) - 14:52, 22 February 2015
  • Now it's time to see what's down deep below the surface. This will only involve one miner, and we want to keep the other two busy. ...ed]], all of it safely underground rather than on the (possibly) dangerous surface. The spore-spreading can present a bit of a problem, since when a sapling
    12 KB (2,122 words) - 18:45, 8 December 2011
  • *'''Trees:''' Forested or Heavily Forested ...iff near the wagon, [[channel]] out a small rectangle (perhaps 3x3) on the surface with {{K|d}}-{{K|h}} to create a sort of pit with ramps on the edges, then
    54 KB (9,560 words) - 12:51, 18 May 2013
  • TREES trees
    311 KB (47,240 words) - 11:27, 4 October 2011
  • # Surface crops or anything made from them. * If there are few or no [[tree]]s on the surface you'll probably want to order lots of [[wood]] for import. You might also
    22 KB (3,995 words) - 18:43, 8 December 2011
  • ...rkuta's leaders). Have them haul the stone and metal they mine back to the surface and ship the raw materials off to the Motherland. Import only food, booze, '''Usefulness:''' Medium. Surface plants can be grown at any time of the year, and some are more useful than
    41 KB (6,700 words) - 12:31, 21 March 2022
  • ...is assumes a woodland embark. If embarking to an impoverished site without trees, you will need to bring 3 logs or 1.5 bituminous coal for every iron ore. I ...wood, but can be skipped if you're embarking to an area where there are no trees (or if you're going to DIY it).
    28 KB (4,491 words) - 19:27, 27 January 2018

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