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  • evil, if they but bestowed on him one artifact a year. Nothing, them at Twan, one striking the dwarf in the teeth. "Seize him!"
    73 KB (12,832 words) - 19:31, 5 December 2022
  • Then one day, a fish they had never seen before appeared in the river. More fisherdwarves came back to fish, and the carp was still there. This time one of fisherdwarves saw the legendary monster as it leaped out to claim it's n
    40 KB (7,328 words) - 19:32, 6 December 2010
  • his tracks. It was one thing to plunge to certain death in order to around the stone until a gray, furry hand grasped one corner of the block.
    156 KB (27,608 words) - 08:54, 15 November 2022
  • “How does one love a minotaur or a dragon?” asked dread wizard Suffar. ...was on the brink of a breakthrough. All he needed was one more artifact, one more vision into the true nature of magic.
    118 KB (20,738 words) - 15:56, 13 December 2022
  • Gatal lowered his crossbow. The goblin looked pathetic and beat-up. ...servation Society is trying to bring a very modest but continuous support. One result of this support is that ongoing series of art rewards. Slowly a stor
    87 KB (15,188 words) - 02:06, 14 December 2022
  • ...ur face. A bear or cougar isn't too much of a problem because there's only one, but the real problem will be wolf packs (a single wolf is easy to dispatch ...t in the mead hall, which is marked with an "M" on the automap. There are one or two apartment buildings which are two stories, with six rooms a story; t
    74 KB (13,058 words) - 16:34, 13 October 2021
  • ...ive a 1:1 ratio against the horses anyway. And yes the amount of trials is pathetic :P ...rated by the fact that in the previous test all dwarves died while in this one the dragon died instead, with all survivors being intact.
    102 KB (15,169 words) - 19:37, 12 August 2023
  • ...ive a 1:1 ratio against the horses anyway. And yes the amount of trials is pathetic :P ...rated by the fact that in the previous test all dwarves died while in this one the dragon died instead, with all survivors being intact.
    48 KB (7,288 words) - 16:45, 18 March 2020
  • ...provides a ready pool of recruits in case your military takes a beating at one point or another, and/or allows civilians a better-than-normal chance to de There is nothing saying you have to use only one of these ideas; they are all various approaches toward addressing these are
    30 KB (5,046 words) - 20:09, 23 June 2017
  • ...mmer in the second year of its founding, Urdimidok had a dark day. In that one day 4 waves of attacks came. Each from a different source. A fire imp came ...warves. The troglyte was put down by some near by wardogs. At the price of one of the wardogs. The troll was not easily put down. It stormed through the m
    24 KB (4,302 words) - 20:25, 23 June 2017
  • There is nothing saying you have to use only one of these ideas; they are all various approaches toward addressing these are ...asts long enough. To increase the rate at which dwarves gain skills, place one experienced trainer / soldier in each squad, which will make demonstrations
    27 KB (4,342 words) - 03:17, 20 December 2022
  • There is nothing saying you have to use only one of these ideas; they are all various approaches toward addressing these are *If desired, you can arrange your pumps so they power one or more indoor [[waterfall]]s or other water-powered devices.
    23 KB (3,688 words) - 22:41, 8 April 2014
  • There is nothing saying you have to use only one of these ideas; they are all various approaches toward addressing these are ...asts long enough. To increase the rate at which dwarves gain skills, place one experienced trainer / soldier in each squad, which will make demonstrations
    26 KB (4,186 words) - 20:00, 7 January 2024
  • ...refers to [[Activity_zone#Pit.2FPond|pitting]] many [[cage]]d creatures at one time without having to build each cage and link it to a lever. This allows ...very tile in the stockpile is adjacent ([[orthogonal]]ly or diagonally) to one of the hatches. Disable "empty cages" on the stockpile.
    13 KB (1,976 words) - 03:41, 20 December 2022
  • ...refers to [[Activity_zone#Pit.2FPond|pitting]] many [[cage]]d creatures at one time without having to build each cage and link it to a lever. This allows ...very tile in the stockpile is adjacent ([[orthogonal]]ly or diagonally) to one of the hatches. Disable "empty cages" on the stockpile.
    14 KB (2,048 words) - 01:06, 2 March 2024
  • There is nothing saying you have to use only one of these ideas; they are all various approaches toward addressing these are *If desired, you can arrange your pumps so they power one or more indoor [[waterfall]]s or other water-powered devices.
    19 KB (3,093 words) - 22:47, 17 December 2011
  • ...refers to [[Activity_zone#Pit.2FPond|pitting]] many [[cage]]d creatures at one time without having to build each cage and link it to a lever. This allows ...t every tile in the stockpile is adjacent (orthogonally and diagonally) to one of the hatches. Disable empty cages on the stockpile.
    9 KB (1,265 words) - 15:39, 28 July 2021
  • ...refers to [[Activity_zone#Pit.2FPond|pitting]] many [[cage]]d creatures at one time without having to build each cage and link it to a lever. This allows ...t every tile in the stockpile is adjacent (orthogonally and diagonally) to one of the hatches. Disable empty cages on the stockpile.
    11 KB (1,642 words) - 15:40, 28 July 2021
  • Timing can make the difference between success and failure. One strategy is to pile a large squad of melee dwarves and marksdwarves on the [[Siege engine|Siege weapon]]s can also work well against dragons -- one shot from a ballista is quite likely to kill or at the very least seriously
    5 KB (886 words) - 17:54, 9 August 2012