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  • To arrange the list, click on any column header. Click again on that column to arrange in | [[Grackle]]
    64 KB (7,397 words) - 13:21, 30 April 2024
  • ...size, they are a little over half the weight of the average [[dwarf]]. All grackle men are born with Legendary [[skill]] in [[Climber|climbing]]. Like other savage animal people, grackle men can join [[civilization]]s, become [[historical figure]]s, appear as [[
    1 KB (154 words) - 01:06, 25 April 2024
  • ...size, they are a little over half the weight of the average [[dwarf]]. All grackle men are born with Legendary [[skill]] in [[Climber|climbing]]. Like other savage animal people, grackle men can join [[civilization]]s, become [[historical figure]]s, appear as [[
    1,006 bytes (144 words) - 01:05, 25 April 2024
  • :''(For a chart with the default ASCII characters, see [[Main:Character table|Character table]].)'' '''Tilesets''' are images the game uses to display its graphics; each tile is used to show text and repre
    69 KB (9,003 words) - 22:23, 10 March 2024
  • ...o graphic sets. Graphic sets are placed in {{tt|raw/graphics}} (as well as the raw folder of each save); a corresponding text file assigns tiles to object ...is recommended to draw them in the intended dimension from the beginning. The number of tiles and their spatial arrangement doesn't matter; see [[#Notes|
    49 KB (6,588 words) - 00:32, 21 December 2022
  • ...o graphic sets. Graphic sets are placed in {{tt|raw/graphics}} (as well as the raw folder of each save); a corresponding text file assigns tiles to object ...is recommended to draw them in the intended dimension from the beginning. The number of tiles and their spatial arrangement doesn't matter; see [[#Notes|
    49 KB (6,586 words) - 03:31, 20 December 2022
  • :''(For a chart with the default ASCII characters, see [[Main:Character table|Character table]].)'' '''Tilesets''' are images the game uses to display its graphics when "Use Classic ASCII Glyphs" is set to
    67 KB (8,685 words) - 04:48, 3 March 2024
  • ...uct of egg production, older or excess animals can be butchered as part of the [[meat industry]]. ...mals, and produce the most meat and other products if butchered as part of the meat industry, with [[goose|geese]] and [[blue peafowl]] only slightly smal
    29 KB (3,992 words) - 08:38, 5 December 2023
  • ...uct of egg production, older or excess animals can be butchered as part of the [[meat industry]]. ...mals, and produce the most meat and other products if butchered as part of the meat industry, with [[goose|geese]] and [[blue peafowl]] only slightly smal
    22 KB (2,895 words) - 03:21, 20 December 2022
  • ...r in many different ways. When learning about what creatures there are and the purposes they serve, sometimes it helps to be able to sort them in differen '''Tile:''' The tile assigned to the creature, how you will see it without a graphic set.
    170 KB (24,368 words) - 16:08, 24 December 2022
  • ...r in many different ways. When learning about what creatures there are and the purposes they serve, sometimes it helps to be able to sort them in differen '''Tile:''' The tile assigned to the creature, how you will see it without a graphic set.
    170 KB (24,364 words) - 02:52, 20 December 2022
  • ...g are called Grackle hatchlings and they are born one at a time. Since the Grackle is considered a [[vermin]] it is not butcherable by default. However it can ...Both attacks are considered edged and it can latch onto its opponent with the bite attack.
    1 KB (178 words) - 04:32, 20 May 2012
  • ...g are called Grackle hatchlings and they are born one at a time. Since the Grackle is considered a [[vermin]] it is not butcherable by default. However it can ...Both attacks are considered edged and it can latch onto its opponent with the bite attack.
    1 KB (178 words) - 16:56, 8 December 2011
  • ...r than [[grassland]], but not enough to make [[shrubland]] or a [[marsh]]. The first few layers of savannas are soil (possibly including an [[aquifer]]), | {{Tile|G|0:1}} [[Giant grackle]]
    24 KB (2,567 words) - 02:57, 1 July 2023
  • ...r than [[grassland]], but not enough to make [[shrubland]] or a [[marsh]]. The first few layers of savannas are soil (possibly including an [[aquifer]]), | {{Tile|G|0:1}} [[Giant grackle]]
    39 KB (4,475 words) - 19:15, 30 June 2023
  • ...are rather rare. They are very similar to [[shrubland]]s or [[savanna]]s. The first few layers of grasslands are soil (possibly including an [[aquifer]]) ...emperate]] and [[tropical]] varieties. Temperate grasslands are notable as the only source of [[valley herb]]s.
    25 KB (2,600 words) - 17:44, 30 June 2023
  • ...are rather rare. They are very similar to [[shrubland]]s or [[savanna]]s. The first few layers of grasslands are soil (possibly including an [[aquifer]]) ...emperate]] and [[tropical]] varieties. Temperate grasslands are notable as the only source of [[valley herb]]s.
    45 KB (5,335 words) - 06:09, 27 February 2024
  • To arrange the list, click on any column header. Click again on that column to arrange in | [[Grackle]]
    36 KB (3,416 words) - 03:39, 20 December 2022
  • ...at can interact with the world and any element inside it. The creatures in the game range from being entirely realistic to completely mythical. Although m ...s of that type may have just one to a few sprites showcased out of many in the list below. A question mark placeholder may also be shown instead.
    145 KB (21,226 words) - 18:48, 5 May 2024
  • ...at can interact with the world and any element inside it. The creatures in the game range from being entirely realistic to completely mythical. Although m ...ARENA_RESTRICTED}} or {{token|DOES_NOT_EXIST}} tokens cannot be spawned in the [[object testing arena]], similarly to [[vermin]] (e.g. [[fly|flies]], [[wo
    142 KB (20,073 words) - 03:17, 20 December 2022

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