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  • ...reate sites, make stone axes, fell trees, perform carpentry, and construct buildings; Fortress mode work orders can now specify start conditions, restart freque == Dwarf Fortress v0.31 ==
    25 KB (3,070 words) - 13:35, 17 April 2024
  • == Finished Reactions/Buildings == '''2 custom buildings... these are to separate what I called civilian skills and military skills.
    120 KB (16,480 words) - 13:06, 27 July 2021
  • ...o other things in the town/hamlet. The ▐ symbols are small collections of buildings. ...and often a paved road. Human villages are highly modular. The small 5x5 buildings are citizen houses and shops.
    68 KB (11,828 words) - 13:20, 3 December 2023
  • Sadly, the wooden axes of v0.31 make this challenge remarkably easy. All you end up with is a fort that dec ...etal, etc. a mine may be built, but must have separate entrance from other buildings. It can be outside the fortress, but must not connect to the interior, or v
    63 KB (10,491 words) - 16:07, 26 July 2021
  • ...eds to be. As each migration wave comes you're going to need more and more buildings. Protip; you're going to need a caste of dedicated builders. ...lava instead of water (Although you shouldn't use wood, as it will burn, [[v0.31:Fun|unless that's your intent]]
    41 KB (7,106 words) - 22:48, 22 February 2016
  • ...changing. This page is a historical list of some of the best-known bugs in v0.31; an official compilation of all bugs, and their development status, can be Bugs fixed in v0.31 have been moved to [[Recently fixed bugs and issues]].
    20 KB (3,202 words) - 01:13, 30 August 2018
  • ...[[DF2014:Main Page|v0.47]] / [[v0.34:Main Page|v0.34]] / [[v0.31:Main Page|v0.31]] / [[40d:Main Page|40d]] / [[23a:Main Page|23a]]</div> ...apshot)]</sup>-->, [[40d:Main Page|v0.28.181.40d Wiki]], [[v0.31:Main Page|v0.31.25 Wiki]], [[v0.34:Main Page|v0.34.11 Wiki]]
    9 KB (1,127 words) - 14:56, 3 February 2024
  • ...n the world map (fully zoomed-out)). When in a town or hamlet clusters of buildings will be marked as ■ in the mini-map in the lower-left hand corner. Only === Dwarf Fortress v0.31 ===
    7 KB (1,062 words) - 21:15, 18 January 2023
  • ..., and it takes three units of building materials. It's also one of the few buildings that need to be ''designed'' before being built. This means a [[building de ...n a random name, and you can now add Kûbuk to it. This will make her the [[v0.31:militia commander|militia commander]], as the first military dwarf of the f
    44 KB (7,730 words) - 22:36, 15 September 2019
  • Stonesense is now in version 2.3 Slate, supports v0.31.21 - [http://stonesense.googlecode.com/files/Stonesense_Slate_2.3.zip Downl ...s possible to get a quick working version of Stonesense for versions up to v0.31.21, without compiling the SVN development version (or downloading the new n
    21 KB (3,304 words) - 10:58, 22 July 2013
  • ...pedition, select {{DFtext|Prepare for the journey carefully}} and see '''[[v0.31:Quickstart_guide/Preparing_carefully|Preparing carefully]]''' for instructi ...along and turn the useless wagon into a few units of wood. Removing other buildings is done the same way.
    54 KB (9,560 words) - 12:51, 18 May 2013
  • {{Main page progress bar|v0.31|width=48em}} {{!}} style{{=}}"width: 50%" {{!}} [[:Category:Buildings{{!}}Buildings]]
    4 KB (444 words) - 23:21, 26 May 2017
  • Structures are buildings found throughout the world. Fortress, towers, shops, taverns and more can a ...ration, the Ages are named for the greatest powers extant in the world. In v0.31, megabeasts are nearly immortal during world gen, so history rarely ever ad
    9 KB (1,451 words) - 04:38, 29 January 2012
  • ...beneath the drawbridge (as stockpiles cannot be placed on top of existing buildings), but other methods such as flowing [[water]] have been used with varying d [[Category:v0.31:Game mechanics]]
    2 KB (388 words) - 19:37, 13 December 2023
  • Shops cannot be built in v0.31, since the [[Dwarven economy]] never activates. {{buildings}}
    347 bytes (44 words) - 01:12, 31 March 2012
  • ...e plains. They are one of the races playable in [[adventurer mode]]. Their buildings are made entirely of [[wood]] (Or in the case of towers and castles, [[ston {{gamedata|title=Entity ([[civilization]]) Raws|{{raw|v0.31:entity_default.txt|ENTITY|PLAINS}}}}
    3 KB (428 words) - 13:03, 5 November 2020
  • Buildings constructed by an [[architect]], such as the [[trade depot]], [[wood furnac ...on weapon and armor quality, giving the game qualities of an "artifact" in v0.31:
    8 KB (1,364 words) - 13:28, 28 December 2023
  • :[[Architecture|Building Designer]] - Mandatory for some buildings and constructions, but skill only improves speed a tad and increases struct ...In previous versions lacking [[cavern]]s, this was a serious drawback. In v0.31, brave pioneers can dig down into the caverns to find essentials like water
    43 KB (7,388 words) - 23:13, 18 February 2012
  • {{Buildings FAQ}} A: See [[v0.31:Immigration]]
    3 KB (455 words) - 04:55, 17 February 2012
  • ...apshot)]</sup>-->, [[40d:Main Page|v0.28.181.40d Wiki]], [[v0.31:Main Page|v0.31.25 Wiki]], [[v0.34:Main Page|v0.34.11 Wiki]]
    8 KB (1,049 words) - 16:30, 13 November 2023

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