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  • :''(This article is about plants. If you want information about trees, see [[Tree]].)'' ...t gathering]] labor enabled. Seeds may also be collected by processing the plants or eating them (but not by cooking!). There is a limit of 200 seeds of a g
    8 KB (1,210 words) - 19:16, 1 August 2019
  • ...le, lets your general purpose haulers do most of the grunt work of getting plants in place for the brewer. The larger stockpile should be set to "take from l ...ume based on the name, food is stored here. In addition, a wide variety of inedible plant and animal products are stored here -- [[seed]]s, [[lye]], [[giant de
    30 KB (4,990 words) - 14:26, 24 June 2022
  • * All caravans will bring extra food (meat and edible plants), wooden logs, and cloth/leather (for making clothes) if the supplies of yo ...plants, or "other" in your [[Status]] screen (even though "other" includes inedible items)
    28 KB (4,740 words) - 03:22, 29 May 2017
  • ...d and food by-products (Meat/Fish/Plants/Drinks/Cheese/Seeds/Leaves/Milled plants/Fat/Blood/Lye/etc.) ...ch food you have. Other contains prepared meals, as well as some inedible plants.
    19 KB (3,055 words) - 02:06, 30 November 2018
  • ...om an inedible plant to an edible [[powder]] suitable for cooking. Milling plants needs one [[bag]] for every job, and one plant will be processed to make on ...s; a single barrel of flour can easily be worth more than 200☼. A stack of plants size ''n'' produces a bag with ''n'' flour and ''n'' seeds.
    3 KB (436 words) - 22:33, 27 October 2013
  • ...prepared meals, cheese), potentially edible items (e.g. flour, syrup), and inedible items (e.g. dye), and is therefore an unreliable indicator of a fortress' f ...]stuffs gained from trading, first [[Crop|crops]] from [[Seed|seeds]], and plants [[Plant gathering|gathered]] from the wild. Items that have been designate
    11 KB (1,940 words) - 11:42, 26 January 2015