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  • **Certain mood professions will also explicitly avoid using certain items for decorations - most of th ...tual [[profession]]. ''(Note that "[[Skill#Custom profession labels|custom professions]]" have no effect on this!)'' Thus, dwarves may enter strange moods regardl
    36 KB (5,674 words) - 02:42, 8 August 2017
  • ...are required or important for certain [[noble]], [[military]] and civilian professions. **certain professions require several skills.
    8 KB (1,124 words) - 17:44, 31 January 2018
  • ==Soldier professions== Every [[weapon]] has an associated skill. Soldiers will have professions according to what weapon they are most skilled at using, as long as they ar
    13 KB (2,202 words) - 20:39, 29 July 2021
  • ...applies to worldgen creatures, in the embark screen, and in play. Certain professions also influence the availability of materials for trade. | If the relevant professions are permitted, controls availability of lye (LYE_MAKING), charcoal (BURN_WO
    25 KB (3,935 words) - 15:15, 7 April 2021
  • ...rker, but instead fall under the [[farmer]] or [[craftsdwarf]] category of professions instead. :* [[Skill#Professions.2C_colors.2C_.26_skill_categories|Skill categories]]
    1 KB (164 words) - 23:04, 18 February 2012
  • | The creature gains skills and can have professions. Note that this token makes the creature unable to be butchered by an adven ...ure level. In order to give members of specific castes different names for professions, use CASTE_PROFESSION_NAME instead.
    67 KB (9,951 words) - 13:53, 19 November 2021
  • :* [[Skill#Professions.2C_colors.2C_.26_skill_categories|Skill categories]] {{Category|Professions}}
    847 bytes (126 words) - 22:43, 18 February 2012
  • :* [[Skill#Professions.2C_colors.2C_.26_skill_categories|Skill categories]]--> {{Category|Professions}}
    868 bytes (115 words) - 22:55, 18 February 2012
  • :* [[Main:Skill#Professions.2C_colors.2C_.26_skill_categories|Skill categories]]--> {{Category|Professions}}
    976 bytes (140 words) - 22:44, 18 February 2012
  • {{Category|Professions}}
    812 bytes (92 words) - 23:24, 8 April 2012
  • * custom professions
    15 KB (2,352 words) - 18:51, 15 February 2023
  • {{Category|Professions}}
    470 bytes (61 words) - 22:45, 18 February 2012
  • =Glassmaking vs. Other Professions=
    10 KB (1,587 words) - 22:49, 8 April 2014
  • ...hest-level "moodable" skill, and moods take hold of dwarves with different professions at different rates. Some skills are "moodable" where others are not. You m
    48 KB (8,169 words) - 21:16, 5 August 2014
  • ...for the different colors used to represent different dwarves, see [[Skill#Professions, colors, & skill categories|Skill categories]].''
    44 KB (5,214 words) - 22:38, 8 April 2014
  • {{Category|Professions}}
    730 bytes (103 words) - 22:59, 18 February 2012
  • {{Category|Professions}}
    5 KB (892 words) - 15:21, 27 June 2015
  • {{Category|Professions}}
    553 bytes (77 words) - 22:09, 3 December 2013
  • 1 KB (214 words) - 20:45, 7 July 2013
  • ...xtracts currently have no use except as a trade good. As one of the Ranger professions, skilled trappers often have other, more useful skills such as marksdwarf o
    2 KB (285 words) - 01:03, 16 January 2014

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