v50 Steam/Premium information for editors
  • v50 information can now be added to pages in the main namespace. v0.47 information can still be found in the DF2014 namespace. See here for more details on the new versioning policy.
  • Use this page to report any issues related to the migration.
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  • ...elf with the '''(View Unit - Preferences - Labor)''' submenu, the '''Query buildings''' menu, the '''Designate''' menu, and the '''Build''' menu. '''Warning: not up-to-date for v50'''
    7 KB (1,097 words) - 07:52, 7 January 2023
  • {{V50 machine|name=Screw pump|key=p|job=[[Pump operator]] ...yed by clicking on the pump. In the premium edition of ''Dwarf Fortress'' (v50), a pump has detailed graphics, which visually shows the orientation of the
    23 KB (3,912 words) - 16:28, 2 October 2023
  • {{V50 machine|name=Lever|key=l ...ject is already linked, or tasked to be linked, to the lever in question. Buildings that are currently forbidden will also show the same warning message. A lev
    13 KB (2,103 words) - 23:33, 14 August 2023
  • [[Image:Zones menu v50.03.png|right]] ...ea at least occasionally, it's an ideal place to site valuable objects and buildings. A meeting area exposed to sunlight will additionally prevent dwarves from
    29 KB (4,895 words) - 21:50, 14 March 2024
  • == Dwarf Fortress v50 == ...reate sites, make stone axes, fell trees, perform carpentry, and construct buildings; Fortress mode work orders can now specify start conditions, restart freque
    25 KB (3,070 words) - 13:35, 17 April 2024
  • In [[fortress mode]], reactions are linked to specific buildings, and must be added to a civilization's [[entity token|entity file]] to be u ...p-up description when the reaction is selected in workshop (not working in v50).
    64 KB (9,458 words) - 16:24, 2 April 2024
  • |premium=File:V50 hive menu graphics.png |classic=File:V50 hive menu ASCII.png
    7 KB (1,112 words) - 07:09, 26 April 2024
  • ...tockpile, then {{K|d}}-{{K|b}}-{{K|h}} to hide everything including cages, buildings and prisoner equipment. Go in to your standard (non-dfhack) stock screen an '''An updated process for v50 can be found in the following reddit conversation:''' https://www.reddit.co
    19 KB (3,372 words) - 15:47, 10 March 2024
  • ...cluding [[furnace operating]], are needed to construct many types of metal buildings if they are made of metal: these include [[trade depot]]s, [[bridge]]s, [[f ...is based off this skill alone. {{Bug|4899}} {{Verify|is this still true in v50 with the changes that have been made to metalsmith labors?}}
    2 KB (335 words) - 18:27, 23 February 2024
  • [[File:Legends menu v50.png|thumb|Legends Mode landing page]] || Constructed/erected buildings found in sites. See [[structures]]
    8 KB (1,310 words) - 21:07, 2 February 2024
  • At this time, v50 of the game is lacking many variants of crop and plant sprites, but will be {{Category|Buildings}}
    29 KB (4,691 words) - 11:13, 3 March 2024
  • {{V50 machine|name=Vertical axle|key=A {{V50 machine|name=Horizontal axle|key=a
    3 KB (555 words) - 02:27, 13 December 2023
  • {{v50 workshop|name=Vermin catcher's shop|key=f|key2=v|image=v50-vermin-catcher's-shop A '''Vermin Catcher's Shop''', called '''Kennel''' before v50.01, is a large 5×5 [[workshop]]. To build a Vermin Catcher's you need one
    3 KB (470 words) - 23:46, 22 February 2024
  • ...e Ground|2:1}} or {{DFtext|Subterranean|0:1}}. Unlike in versions prior to v50, these attributes can no longer be observed from the {{k|k}} menu, when the ...ngs on the surface, below-ground-level chambers with constructed floors or buildings only (possibly walls also{{verify}}) above them. Also tiles beneath branche
    4 KB (571 words) - 14:51, 9 January 2023
  • {{V50 machine|name=Floodgate|key=f {{buildings}}
    5 KB (881 words) - 15:10, 12 March 2024
  • Stairs have been overhauled in v50; you no longer need to manually designate up, down, or up/down stairwells. {{Buildings}}
    4 KB (637 words) - 21:17, 11 June 2023
  • {{V50 machine|name=Millstone|key=n|job=[[Miller|Milling]] {{buildings}}
    5 KB (809 words) - 02:39, 2 February 2024
  • {{V50 item|name=Bucket {{buildings}}
    2 KB (322 words) - 04:00, 5 March 2024
  • '''Usefulness:''' Varies, depending on the bonuses built. With v50, children are a lot easier to mentally scar for life, making them prone to ...r stands and weapon racks. And then build some shorter but wider apartment buildings nearby to turn your fortress into essentially a giant fist with extended mi
    100 KB (16,380 words) - 19:18, 14 November 2023
  • {{V50 machine|name=Roller|key=r {{buildings}}
    4 KB (727 words) - 08:44, 11 January 2024

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