This article is about an older version of DF.
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- You may be looking for general information on tilesets or the tileset repository.
Graphics sets are used to change the appearance of creatures in the game, such as dwarves and unicorns. They usually come with and are designed to work together with certain tilesets. They can significantly change the appearance of the game and make it easier for players to tell what is happening onscreen.
18x18 square graphics sets[edit]
CLA's ASCII-like Graphics Set[edit]
Screenshot of game using CLA's ASCII-like Graphics Set
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Download:
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Official Forum Thread
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Author:
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CLA
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Tile Size:
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18×18
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Resolution:
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1440x450
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Current Version:
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15
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DF Compatibility:
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0.34.11
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Installation:
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Available pre-installed or as a patch
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Last updated: May 26, 2013
ASCII-Like, uses stylized letters to show what the creature is while still allowing it to look like the letter.
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Ironhand and Wormslayer's Graphics Pack[edit]
Screenshot of game using Ironhand and Wormslayer's Graphics Pack
16×16 square graphics sets[edit]
Beefmo 2012[edit]
Sample creatures from Beefmo 2012, maintained by Thirin
Dwarves
Goblins
Men
Some Animals
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Download:
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Beefmo 2012 page on DFFD
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Author:
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Beefmo and Thirin
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Tile Size:
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16×16
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Resolution:
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1024×768 or higher
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Current Version:
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0.54
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DF Compatibility:
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0.34.11
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Installation:
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Instructions at download site
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Last updated: Dec 26, 2012
Exhaustive collection of sprites for all civilized races (dwarves, elves, goblins, humans, and kobolds) including unique images for each profession within each race, as well as zombie, skeleton, and ghost forms. There is also a huge gallery of creatures including livestock, wildlife, and cavern fauna. Many of the animals are collected from other sets and modified to fit, plus many unique to this tile set -- as such it is one of the most comprehensive collections of creature graphics available. Most of the new 2012 animals and animal-men are present, though some are still TBD. The art style is clear and consistent with clean lines and solid colors; classic pixel art. There is also a version available patched onto Obsidian and ready to be used with LNP. This version can be found here.
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Geoduck's 16x16 Graphics Set[edit]
Screenshot of game using Geoduck's Graphics Set and Shizzle's ASCII tileset
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Download:
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Geoduck's Dwarf Fortress 16x16 page
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Author:
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Geoduck
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Tile Size:
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16×16
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Resolution:
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1024×768 or higher
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Current Version:
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1.1
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DF Compatibility:
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0.34.01
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Installation:
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Instructions at download site
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Last updated: May 22, 2013
Set for Dwaves/Goblins/Humans/Elves/Kobolds which attempts to combine compactness with greater simplicity, clarity and ease of viewing. Designed for Fortress mode play, but includes Adventurer tiles. Created from scratch, but originally inspired in part by PTTG's graphics set for .40d.
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Mayday's Graphic Set[edit]
Screenshot of game using Mayday's Graphic Set
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Download:
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Mayday's site
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Author:
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Mikemayday
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Tile Size:
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16×16
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Resolution:
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1280 horizontal
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Current Version:
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34_11
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DF Compatibility:
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0.34.11
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Installation:
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Available as a pre-installed copy, or as a package for the Lazy Newb Pack.
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Last updated: October 7, 2012
Combined with a customized main tileset. Credits go to Beefmo, Sphr, DR, Tocky, Herrbdog, Bane18, Dragon Warrior games and me (although I did much more organizing and editing than actually creating).
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Obsidian Graphics Set[edit]
Screenshot of game using the Obsidian Graphics Set
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Download:
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Official Forum Page
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Author:
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Obsidian Soul
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Tile Size:
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16×16
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Resolution:
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1024×768 or higher
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Current Version:
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0.8
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DF Compatibility:
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0.34.11
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Installation:
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Instructions at download site
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Last updated: July 24, 2013
A graphics set that focuses on consistency and stylized realism to harmonize the different tiles and give a more "medieval" atmosphere to the game. Unlike other tilesets, this also specifically sets aside different tiles for grass with modifications to their graphics raws. This makes it easier to distinguish pasturable areas from bare rock and sand, tell apart different biomes, as well as letting you plan green (or blue, if you're going with cave moss) gardens along your entrance halls. Just make sure to forbid traffic on it to avoid trampling them to bare ground.
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Phoebus' Graphics Pack[edit]
Screenshot of game using Phoebus' Graphics Pack
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Download:
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Official Forum Thread
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Author:
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Phoebus
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Tile Size:
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16×16
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Resolution:
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1280×400
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Current Version:
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0.40.24v00
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DF Compatibility:
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0.40.24
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Installation:
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Available pre-installed or as a patch
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Last updated: January 07, 2015
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Spacefox Graphics Set[edit]
Screenshot of game using the Spacefox Graphics Set
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Download:
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Official Forum Thread
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Author:
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Spacefox
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Tile Size:
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16×16
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Resolution:
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1280×400
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Current Version:
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1.0
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DF Compatibility:
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0.34.11
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Installation:
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Instructions at download site
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Last updated: August 01, 2013
A tile and graphic set created with a simple, clean look as a goal. Inspired by Jolly Bastion and referenced from tile sets that have come before. This graphic and tileset is still very much a WIP. It should be completely playable as it is based off Phoebus' Tileset and comes with all of it's graphical assets.
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12×12 square graphics sets[edit]
Geoduck's 12x12 Graphics Set[edit]
Screenshot of game using Geoduck's Graphics Set and Shizzle's ASCII tileset
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Download:
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Geoduck's 12x12 Dwarf Fortress page
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Author:
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Geoduck
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Tile Size:
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12×12
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Resolution:
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1024×768
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Current Version:
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3.0
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DF Compatibility:
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0.34.11
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Installation:
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Instructions at download site
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Last updated: May 22, 2013
Set for Dwaves/Goblins/Humans/Elves/Kobolds which attempts to combine the compactness of 12x12 tiles with greater simplicity, clarity and ease of viewing. Designed for Fortress mode play, but includes Adventurer tiles. Created from scratch, but inspired in part by PTTG's graphics set for .40d. Goblin design taken from Dwarf Fortress Forum game-image.
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10×10 square graphics sets[edit]
Taffer's Tilesets & Graphics[edit]
Screenshot of game using Taffer's Tileset & Graphics
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Download:
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DFFD listing
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Author:
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Taffer
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Tile Size:
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10×10
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Resolution:
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Any
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Current Version:
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XIII
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DF Compatibility:
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0.34.11
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Installation:
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Unzip over DF install
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Last updated: October 17, 2013
Sharp looking, vanilla styled tilesets that strive to strike a good balance between nice, attractive graphics, while avoiding odd graphical oddities. I have positioned many tiles carefully and put a lot of thought into each one, often obsessively so. I find the cumulative differences from the ASCII add quite a bit to the game. I'm a bit of a perfectionist and the update log attests to that, but the result is pleasing and well-polished. Alternate walls are included, as is the color set and racial graphics for dwarves, humans, elves, goblins, and kobolds.
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