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Editing 23a:Irrigation

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{{quality|Exceptional|23:10, 4 April 2012 (UTC)}}{{av}}
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{{av}}
'''Irrigation''' is the process of making rocky ground suitable for [[farming]]. This is done by [[flood]]ing it with [[water]]; once the water is removed, the tiles are labeled as "muddy".  This is also called '''muddying''' the floor, as the dry floor tile is then a "muddy <type of stone> floor".  Once an area is muddy, you can then build [[farm plot]]s. During the winter, all of the mud in your fortress will dry up, so each spring you will need to irrigate your farming areas once again.
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'''Irrigation''' is the process of making rocky ground suitable for {{L|farming}}. This is done by {{L|flood}}ing it with {{L|water}}; once the water is removed, the tiles are labeled as "muddy".  This is also called '''muddying''' the floor, as the dry floor tile is then a "muddy <type of stone> floor".  Once an area is muddy, you can then build {{L|farm plot}}s. During the winter, all of the mud in your fortress will dry up, so each spring you will need to irrigate your farming areas once again.
  
 
Irrigation is the single most important aspect in setting up farm rooms. The main purpose of this article is to introduce you to how to irrigate your farms, and how to prevent embarrassing mistakes: many a fortress has failed because design mistake in the irrigation scheme drowned every single dwarf inside.
 
Irrigation is the single most important aspect in setting up farm rooms. The main purpose of this article is to introduce you to how to irrigate your farms, and how to prevent embarrassing mistakes: many a fortress has failed because design mistake in the irrigation scheme drowned every single dwarf inside.
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==Pre-Irrigation==
 
==Pre-Irrigation==
  
It is not guaranteed that the [[cave river]] will flood when you find it, but this often happens. It's also not too uncommon that the river floods before you have your irrigation system working. In both cases you can begin farming the muddy areas then and there. Do not be shy of setting up the farm plots right in the middle of the corridor, no harm will come to the plants even if there's constant traffic across the fields.
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It is not guaranteed that the {{L|cave river}} will flood when you find it, but this often happens. It's also not too uncommon that the river floods before you have your irrigation system working. In both cases you can begin farming the muddy areas then and there. Do not be shy of setting up the farm plots right in the middle of the corridor, no harm will come to the plants even if there's constant traffic across the fields.
  
 
This may not be a solution for all times, however, it may allow you to get started with farming several weeks earlier than if you wait for "proper" farm rooms to be finished.  
 
This may not be a solution for all times, however, it may allow you to get started with farming several weeks earlier than if you wait for "proper" farm rooms to be finished.  
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==Nile-style farming==
 
==Nile-style farming==
  
Since the [[cave river]] will flood every spring, summer, and autumn, the lazy dwarf can just carve out space next to the river and let it flood. Once the flood has receded, the floor is muddy and ready to be farmed.
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Since the {{L|cave river}} will flood every spring, summer, and autumn, the lazy dwarf can just carve out space next to the river and let it flood. Once the flood has receded, the floor is muddy and ready to be farmed.
  
 
Pros
 
Pros
* Doesn't require [[mechanism]]s, [[floodgate]]s, or much planning
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* Doesn't require {{L|mechanism}}s, {{L|floodgate}}s, or much planning
 
* No risk of causing permanent floods
 
* No risk of causing permanent floods
 
* Very easy to set up  
 
* Very easy to set up  
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* The farm must be next to the river
 
* The farm must be next to the river
  
An advanced variation of this is to dig an enclosed farm area connected to the river by [[fortification]]s. These will allow water through while keeping river monsters outside, and also ensuring that your farmers will never be washed away into the river.
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An advanced variation of this is to dig an enclosed farm area connected to the river by {{L|fortification}}s. These will allow water through while keeping river monsters outside, and also ensuring that your farmers will never be washed away into the river.
  
 
==Controlled flooding==
 
==Controlled flooding==
  
For all controlled irrigation schemes, you will need [[floodgate]]s, [[door]]s, and [[mechanism]]s. You may also need to dig some [[channel]]s.
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For all controlled irrigation schemes, you will need {{L|floodgate}}s, {{L|door}}s, and {{L|mechanism}}s. You may also need to dig some {{L|channel}}s.
  
 
===A few words about how stuff works===
 
===A few words about how stuff works===
  
Mechanisms are used to build traps or [[lever]]s. Using more mechanisms, you may connect all sorts of other things to a lever, like drawbridges or floodgates, thus allowing you to control them remotely.  
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Mechanisms are used to build traps or {{L|lever}}s. Using more mechanisms, you may connect all sorts of other things to a lever, like drawbridges or floodgates, thus allowing you to control them remotely.  
  
 
Floodgates block water when they are closed. When opened, they will allow any adjacent water to pass through them.
 
Floodgates block water when they are closed. When opened, they will allow any adjacent water to pass through them.
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===Your first farm room, step by step===
 
===Your first farm room, step by step===
  
You will need two [[floodgate]]s, five [[mechanism]]s, and at least one [[door]].
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You will need two {{L|floodgate}}s, five {{L|mechanism}}s, and at least one {{L|door}}.
  
You can construct floodgates at a [[mason's workshop]], a [[carpenter's workshop]] or a [[metalsmith's forge]]. It is recommended to use the mason's workshop since rocks are overly plentiful. Setups with one floodgate are possible, but sometimes dangerous, so we'll use two floodgates in our example.
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You can construct floodgates at a {{L|mason's workshop}}, a {{L|carpenter's workshop}} or a {{L|metalsmith's forge}}. It is recommended to use the mason's workshop since rocks are overly plentiful. Setups with one floodgate are possible, but sometimes dangerous, so we'll use two floodgates in our example.
  
Mechanisms are made at a [[mechanic's workshop]]. They're made of stone, so you should have no problems in getting the materials. You'll need two mechanisms for each item you connect a lever to, and one mechanism to build the lever itself. Both floodgates can be connected to the same lever, so this requires a total of five mechanisms.
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Mechanisms are made at a {{L|mechanic's workshop}}. They're made of stone, so you should have no problems in getting the materials. You'll need two mechanisms for each item you connect a lever to, and one mechanism to build the lever itself. Both floodgates can be connected to the same lever, so this requires a total of five mechanisms.
  
 
The door can also be made at the Mason's.
 
The door can also be made at the Mason's.
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At this point you should have the floodgates ready to be deployed. We are going to make two rooms; The farming area where you will be planting your plants and a control niche where you will situate your lever. Dig out your farm next to the river and deploy the first floodgate with {{K|b}}{{K|x}} - a [[miner]] will come along and place it:
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At this point you should have the floodgates ready to be deployed. We are going to make two rooms; The farming area where you will be planting your plants and a control niche where you will situate your lever. Dig out your farm next to the river and deploy the first floodgate with {{K|b}}{{K|x}} - a {{L|miner}} will come along and place it:
 
  ██████████≈≈≈≈≈≈██
 
  ██████████≈≈≈≈≈≈██
 
  ███.......X≈≈≈≈≈██
 
  ███.......X≈≈≈≈≈██
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  ████████≈≈≈≈≈≈████
 
  ████████≈≈≈≈≈≈████
  
Note that the "corner" of the river is vital to prevent flooding; you must not let flood water touch the river. The main catch to creating this style of floodgate is that you generally don't know the exact shape of the river at that point until you break through the wall or until you build a bridge across the river.
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Note that the "corner" of the river is vital to prevent flooding; you must not let flood water touch the river. The main catch to creating this style of floodgate is that you generally don't know the exact shape of the river at that point until you break through the wall.
  
 
===Fixing irrigation mistakes===
 
===Fixing irrigation mistakes===
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===Bridged Channel Farming (better access)===
 
===Bridged Channel Farming (better access)===
  
Farms can be set 'back' from the river without causing blocking paths by building [[bridge]]s over the channels. This design principle allows a farm to sit away from the river in the centre of several rooms which can provide quick access for storage or processing.
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Farms can be set 'back' from the river without causing blocking paths by building {{L|bridge}}s over the channels. This design principle allows a farm to sit away from the river in the centre of several rooms which can provide quick access for storage or processing.
  
 
Additionally, this design uses floodgates to block wall access, meaning that the system is always sealed from dwarves or other creatures trying to take shortcuts through this area when needed for operation. When closed, the floodgates are flush with the walls, sealing the room, and when open, water quickly floods the area again preventing access.
 
Additionally, this design uses floodgates to block wall access, meaning that the system is always sealed from dwarves or other creatures trying to take shortcuts through this area when needed for operation. When closed, the floodgates are flush with the walls, sealing the room, and when open, water quickly floods the area again preventing access.
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Using the river from outside is almost exactly like using the underground river. One benefit, however, is that it is far safer to dig a channel directly next to the river without a "safety" floodgate, because dwarves can swim out to the side, unlike in a cave where there are walls in the way. This makes it easier to set up a One-Floodgate system (see above).
 
Using the river from outside is almost exactly like using the underground river. One benefit, however, is that it is far safer to dig a channel directly next to the river without a "safety" floodgate, because dwarves can swim out to the side, unlike in a cave where there are walls in the way. This makes it easier to set up a One-Floodgate system (see above).
  
Depending on your mental image of the map, you may consider channeling water from the outside river to be sending water "uphill", which may either be explained away via "dwarven mechanics", or with the mountain simply on the same level (with the channel providing no slope at all, and the river just filling it in). Some prefer to keep their mental image of the cliff face being uphill intact, and prefer not to use the outside river for this reason. Also, using the outside river may result in problems when besieged, and any attempts to weaponize [[magma]] might result in the channels being permanently drained.
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Depending on your mental image of the map, you may consider channeling water from the outside river to be sending water "uphill", which may either be explained away via "dwarven mechanics", or with the mountain simply on the same level (with the channel providing no slope at all, and the river just filling it in). Some prefer to keep their mental image of the cliff face being uphill intact, and prefer not to use the outside river for this reason. Also, using the outside river may result in problems when besieged.
  
 
{{Category|Agriculture}}
 
{{Category|Agriculture}}

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