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Editing 23a:Item value
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{{quality|Fine|20:24, 28 April 2011 (UTC)}}{{av}} | {{quality|Fine|20:24, 28 April 2011 (UTC)}}{{av}} | ||
− | '''Value''' is determined by the base value of the object with multipliers for the material it is made out of, the | + | '''Value''' is determined by the base value of the object with multipliers for the material it is made out of, the {{L|quality}} of its creation, and any {{L|decoration}}s on it. |
The '''final value''' of an item multiplies the '''base value''' of the form of the object (a stone, a statue) by the '''material multiplier''' (granite, gold), and by the '''quality modifier''' (fine, masterful) if any, and then adding any final value for '''decorations'''. | The '''final value''' of an item multiplies the '''base value''' of the form of the object (a stone, a statue) by the '''material multiplier''' (granite, gold), and by the '''quality modifier''' (fine, masterful) if any, and then adding any final value for '''decorations'''. | ||
− | + | {{L|Room}}s also have a "value" which determines their {{L|Room#Specific_room_quality_grades|quality}}, which is the sum of the objects placed within their designated area plus the {{L|material}}s that surround it plus improvements (such as {{L|engraving}}) to those materials. See {{L|room}} for a more complete discussion of these values, and {{L|How do I increase the value of a room}} for a complete list of options. | |
==Base values of items== | ==Base values of items== | ||
− | The '''base value''' of an item is determined by the item itself, not what it is made out of. For example, a steel block uses the base value for a block, not the multiplier for 'steel', and a block of clear glass or any other material would use the ''same'' '''base value''', for a "block". In both cases, the '''final value''' is then multiplied by the | + | The '''base value''' of an item is determined by the item itself, not what it is made out of. For example, a steel block uses the base value for a block, not the multiplier for 'steel', and a block of clear glass or any other material would use the ''same'' '''base value''', for a "block". In both cases, the '''final value''' is then multiplied by the {{L|material}} and/or the {{L|quality}} multiplier(s), if appropriate. |
− | ===Items with | + | ===Items with neither material nor quality=== |
{| style="border-spacing: 0" | {| style="border-spacing: 0" | ||
|- style="background-color: #EEE" | |- style="background-color: #EEE" | ||
Line 15: | Line 15: | ||
! Items | ! Items | ||
|- | |- | ||
− | |0|| | + | |0||{{L|Lye}} |
|- style="background-color: #EEE" | |- style="background-color: #EEE" | ||
− | |1|| | + | |1||{{L|Prickle berry wine}}, {{L|Seed}}, {{L|Sewer brew}}, {{L|Swamp whiskey}} |
|- | |- | ||
− | |2|| | + | |2||{{L|Dwarven ale}}, {{L|Dwarven beer}}, {{L|Dwarven rum}}, {{L|Dwarven wine}}, {{L|Fisher berry wine}}, {{L|Longland beer}}, {{L|River spirits}}, {{L|Strawberry wine}}, {{L|Tuber beer}} |
|- style="background-color: #EEE" | |- style="background-color: #EEE" | ||
− | |5|| | + | |5||{{L|Quarry bush|Quarry bush leaves}}, {{L|Sand}} |
|- | |- | ||
− | |10|| | + | |10||{{L|Dye|Redroot dye}} |
|- style="background-color: #EEE" | |- style="background-color: #EEE" | ||
− | |20|| | + | |20||{{L|Extracts|Cave spider venom}}, {{L|Milk|Cow's milk}}, {{L|Dye|Dimple dye}}, {{L|Dwarven sugar}}, {{L|Dwarven syrup}}, {{L|Flour|Dwarven wheat flour}}, {{L|Dye|Emerald dye}}, {{L|Flour|Longland flour}} |
|- | |- | ||
− | |30|| | + | |30||{{L|Cheese|Cow cheese}} |
|- style="background-color: #EEE" | |- style="background-color: #EEE" | ||
− | |50|| | + | |50||{{L|Dwarven milk}}, {{L|Mog juice}} |
|- | |- | ||
− | |100|| | + | |100||{{L|Cheese|Dwarven cheese}}, {{L|Extracts|Giant cave spider venom}}, {{L|Extracts|Giant desert scorpion venom}}, {{L|Golden salve}}, {{L|Gnomeblight}}, {{L|Extracts|Liquid fire}}, {{L|Extracts|Snakeman venom}} |
|} | |} | ||
− | The values of tame animals (and pets) are listed | + | The values of tame animals (and pets) are listed {{L|Tame|here}}. |
===Items with material but without quality=== | ===Items with material but without quality=== | ||
Line 42: | Line 42: | ||
! Items | ! Items | ||
|- | |- | ||
− | |0|| | + | |0||{{L|Severed body part|Body part}}, {{L|Bone}}, {{L|Chunk}}, {{L|Corpse}}, {{L|Fat}}, {{L|Remains}}, {{L|Skin|Hide}} (raw), {{L|Shell}}, {{L|Skull}}<br />{{L|Gem}} (rough), {{L|Log}}, {{L|Ore}}, {{L|Stone}} |
|- style="background-color: #EEE" | |- style="background-color: #EEE" | ||
− | |1|| | + | |1||{{L|Vermin}} (untamed), {{L|Tallow}} |
|- | |- | ||
− | |2|| | + | |2||{{L|Fish}} (including raw), {{L|Meat}}, {{L|Plant}} |
|- style="background-color: #EEE" | |- style="background-color: #EEE" | ||
− | |5|| | + | |5||{{L|Bar}}, {{L|Block}}, {{L|Gem}} (cut), {{L|Leather}} |
|- | |- | ||
− | |6|| | + | |6||{{L|Thread}} |
+ | |- style="background-color: #EEE" | ||
+ | |10||{{L|Coin}} | ||
+ | |- | ||
+ | |25||{{L|Soap}}{{verify}} | ||
|} | |} | ||
Line 59: | Line 63: | ||
! Items | ! Items | ||
|- | |- | ||
− | |1|| | + | |1||{{L|Arrow}}, {{L|Other weapon|Blowdart}}, {{L|Bolt}} |
|- style="background-color: #EEE" | |- style="background-color: #EEE" | ||
− | |7|| | + | |7||{{L|Cloth}}[4] |
|- | |- | ||
− | |10|| | + | |10||{{L|Animal trap}}, {{L|Buckler}}, {{L|Cage}}, {{L|Cap}} (metal, leather or cloth), {{L|Decoration}}<sup>[1]</sup>, Finished good<sup>[2][4]</sup>, {{L|Furniture}}<sup>[3]</sup>, {{L|Prepared meal}}, {{L|Trap component}}, {{L|Weapon}} |
|- style="background-color: #EEE" | |- style="background-color: #EEE" | ||
− | |15|| | + | |15||{{L|Boot}}, {{L|Gauntlet}}, {{L|Helm}}, {{L|Leggings}}, {{L|Shield}}, {{L|Shoe}}<sup>[4]</sup>, {{L|Clothing|Sock}}<sup>[4]</sup> |
|- | |- | ||
− | |20|| | + | |20||{{L|Ballista arrow}}, {{L|Armor|Leather armor}} |
|- style="background-color: #EEE" | |- style="background-color: #EEE" | ||
− | |25|| | + | |25||{{L|Statue}}, {{L|Window}} |
|- | |- | ||
− | |30|| | + | |30||{{L|Siege engine|Ballista part}}, {{L|Siege engine|Catapult part}}, {{L|Greaves}}, {{L|Mechanism}} |
|- style="background-color: #EEE" | |- style="background-color: #EEE" | ||
− | |60|| | + | |60||{{L|Chain mail}} |
|- | |- | ||
− | |100|| | + | |100||{{L|Anvil}}, {{L|Plate mail}} |
|} | |} | ||
− | :[1] "Decorations" include "It is decorated with <material>", "It is encircled with bands of <material>", "It is adorned with hanging rings of <material>", "This object menaces with spikes of <material>", "On this object is an image of <description> in <material>", "It is studded with <metal>". See also the section about | + | :[1] "Decorations" include "It is decorated with <material>", "It is encircled with bands of <material>", "It is adorned with hanging rings of <material>", "This object menaces with spikes of <material>", "On this object is an image of <description> in <material>", "It is studded with <metal>". See also the section about {{L|decoration}}s. |
− | :[2] Except for | + | |
− | :[3] Except for | + | :[2] Except for {{L|armor piece}}s, {{L|shoe}}s, and {{L|sock}}s, which are all listed separately in table. "{{L|Finished good}}s", therefore, includes {{L|Crafts|amulet}}, {{L|backpack}}, {{L|Crafts|bracelet}}, {{L|Restraint|chain}}, {{L|clothing}}, {{L|Crafts|crown}}, {{L|Goblet|cup}}, {{L|Instrument|drum}}, {{L|Crafts|earring}}, {{L|Vial|flask}}, {{L|Instrument|flute}}, {{L|goblet}}, {{L|Instrument|harp}}, {{L|Crafts|idol}}, {{L|Gem|large gem}}, {{L|Toy|mini-forge}}, {{L|Goblet|mug}}, {{L|Instrument|piccolo}}, {{L|Toy|puzzlebox}}, {{L|quiver}}, {{L|Crafts|ring}}, {{L|Restraint|rope}}, {{L|Crafts|scepter}}, {{L|Totem|skull totem}}, {{L|Toy|toy axe}}, {{L|Toy|toy boat}}, {{L|Toy|toy hammer}}, {{L|Instrument|trumpet}}, {{L|vial}}, and {{L|waterskin}}. |
− | :[4] Cloth items get a free decoration made of the same material. Goods made out of [[cloth]] get the following built in as decorations: the cloth (with quality mod), the | + | |
− | + | :[3] Except for {{L|anvil}}, {{L|ballista|ballista part}}, {{L|catapult|catapult part}}, {{L|mechanism}}, {{L|statue}}, and {{L|window}}, which are listed separately. | |
+ | |||
+ | :[4] Cloth items get a free decoration made of the same material. Goods made out of [[cloth]] get the following built in as decorations: the cloth (with quality mod), the {{L|thread}} (without quality), and the {{L|dye}} (with quality). | ||
==Material multipliers== | ==Material multipliers== | ||
− | The material multiplier of an item is found from what it is made out of. For example, a | + | The material multiplier of an item is found from what it is made out of. For example, a wood block uses the same multiplier as a log or chest - that for wood. Oddly, burned wood is no longer considered wooden, but has other modifiers. |
{| class="collapsible collapsed" style="width:80%; border-spacing: 1" | {| class="collapsible collapsed" style="width:80%; border-spacing: 1" | ||
|- style=background-color:#ccf | |- style=background-color:#ccf | ||
− | ! colspan=2| | + | ! colspan=2|{{L|Stone}}s |
|- style=text-align:left | |- style=text-align:left | ||
! style=padding-right:1em|Multiplier | ! style=padding-right:1em|Multiplier | ||
! Stone | ! Stone | ||
|- style="background-color: #EEE" | |- style="background-color: #EEE" | ||
− | |x1|| | + | |x1||{{L|Stone|Gray stone}} |
|- | |- | ||
− | |x2|| | + | |x2||{{L|Stone|Light stone}}, {{L|Stone|Dark stone}} (excluding {{L|Obsidian}}) |
|- style="background-color: #EEE" | |- style="background-color: #EEE" | ||
− | |x3|| | + | |x3||{{L|Obsidian}} |
|} | |} | ||
{| class="collapsible collapsed" style="width:80%; border-spacing: 1" | {| class="collapsible collapsed" style="width:80%; border-spacing: 1" | ||
|- style=background-color:#ccf | |- style=background-color:#ccf | ||
− | ! colspan=2| | + | ! colspan=2|{{L|Gem}}s |
|- style=text-align:left | |- style=text-align:left | ||
! style=padding-right:1em|Multiplier | ! style=padding-right:1em|Multiplier | ||
! Gem | ! Gem | ||
|- style="background-color: #EEE" | |- style="background-color: #EEE" | ||
− | |x2|| | + | |x2||{{L|Rock crystal}}, {{L|Turquoise}} |
|- | |- | ||
− | |x3|| | + | |x3||{{L|Aventurine}}, {{L|Rose quartz}} |
|- style="background-color: #EEE" | |- style="background-color: #EEE" | ||
− | |x20|| | + | |x20||{{L|Aquamarine}}, {{L|Chrysoberyl}}, {{L|Opal}}, {{L|Red spinel}} |
|- | |- | ||
− | |x40|| | + | |x40||{{L|Diamond}}, {{L|Emerald}}, {{L|Ruby}}, {{L|Sapphire}} |
|- style="background-color: #EEE" | |- style="background-color: #EEE" | ||
− | |x60|| | + | |x60||{{L|Blue diamond}}, {{L|Clear diamond}}, {{L|Green diamond}}, {{L|Red diamond}}, {{L|Star ruby}}, {{L|Star sapphire}} |
|} | |} | ||
{| class="collapsible collapsed" style="width:80%; border-spacing: 1" | {| class="collapsible collapsed" style="width:80%; border-spacing: 1" | ||
|- style=background-color:#ccf | |- style=background-color:#ccf | ||
− | ! colspan=2| | + | ! colspan=2|{{L|Metal}}s |
|- style=text-align:left | |- style=text-align:left | ||
! style=padding-right:1em|Multiplier | ! style=padding-right:1em|Multiplier | ||
! Metal | ! Metal | ||
|- style="background-color: #EEE" | |- style="background-color: #EEE" | ||
− | |x2|| | + | |x2||{{L|Copper}}, {{L|Tin}}, {{L|Zinc}} |
|- | |- | ||
− | |x5|| | + | |x5||{{L|Bronze}} |
|- style="background-color: #EEE" | |- style="background-color: #EEE" | ||
− | |x7|| | + | |x7||{{L|Brass}} |
|- | |- | ||
− | |x10|| | + | |x10||{{L|Iron}}, {{L|Pig iron}}, {{L|Silver}} |
|- style="background-color: #EEE" | |- style="background-color: #EEE" | ||
− | |x20|| | + | |x20||{{L|Electrum}} |
|- | |- | ||
− | |x30|| | + | |x30||{{L|Gold}}, {{L|Steel}} |
|- style="background-color: #EEE" | |- style="background-color: #EEE" | ||
− | |x40|| | + | |x40||{{L|Platinum}} |
|- | |- | ||
− | |x300|| | + | |x300||{{L|Adamantine}} |
|} | |} | ||
{| class="collapsible collapsed" style="width:80%; border-spacing: 1" | {| class="collapsible collapsed" style="width:80%; border-spacing: 1" | ||
|- style=background-color:#ccf | |- style=background-color:#ccf | ||
− | ! colspan=2| | + | ! colspan=2|{{L|Animal}}s |
|- style=text-align:left | |- style=text-align:left | ||
! style=padding-right:1em|Multiplier | ! style=padding-right:1em|Multiplier | ||
! Animal | ! Animal | ||
|- style="background-color: #EEE" | |- style="background-color: #EEE" | ||
− | |x1|| | + | |x1||{{L|Antman}}, {{L|Batman}}, {{L|Bonobo}}, {{L|Cat}}, {{L|Chimpanzee}}, {{L|Cyclops}}, {{L|Deer}}, {{L|Dog}}, {{L|Dwarf}}, {{L|Elf}}, {{L|Ettin}}, {{L|Fox}}, {{L|Frogman}}, {{L|Gazelle}}, {{L|Giant}}, {{L|Goblin}}, {{L|Gorilla}}, {{L|Gremlin}}, {{L|Groundhog}}, {{L|Harpy}}, {{L|Hoary marmot}}, {{L|Horse}}, {{L|Human}}, {{L|Kobold}}, {{L|Lizardman}}, {{L|Mandrill}}, {{L|Minotaur}}, {{L|Mule}}, {{L|Raccoon}}, {{L|Ratman}}, {{L|Rhesus macaque}}, {{L|Snakeman}}, {{L|Titan}}, {{L|Troglodyte}}, {{L|Wizard}} |
|- | |- | ||
− | |x2|| | + | |x2||{{L|Beak dog}}, {{L|Cave fish}}, {{L|Cave lobster}}, {{L|Cow}}, {{L|Elk}}, {{L|Foul blendec}}, {{L|Giant mole}}, {{L|Giant rat}}, {{L|Grimeling}}, {{L|Ice wolf}}, {{L|Large rat}}, {{L|Musk ox}}, {{L|Naked mole dog}}, {{L|Satyr}}, {{L|Warthog}}, {{L|Wolf}} |
|- style="background-color: #EEE" | |- style="background-color: #EEE" | ||
− | |x3|| | + | |x3||{{L|Black bear}}, {{L|Cheetah}}, {{L|Cougar}}, {{L|Elephant}}, {{L|Giant cheetah}}, {{L|Giant jaguar}}, {{L|Giant leopard}}, {{L|Giant lion}}, {{L|Giant tiger}}, {{L|Grizzly bear}}, {{L|Hippo}}, {{L|Jaguar}}, {{L|Leopard}}, {{L|Lion}}, {{L|Polar bear}}, {{L|Strangler}}, {{L|Tiger}}, {{L|Walrus}}, {{L|Whale}} |
|- | |- | ||
− | |x4|| | + | |x4||{{L|Alligator}}, {{L|Nightwing}}, {{L|Saltwater crocodile}}, {{L|Werewolf}} |
|- style="background-color: #EEE" | |- style="background-color: #EEE" | ||
− | |x5|| | + | |x5||{{L|Cave crocodile}}, {{L|Giant bat}}, {{L|Giant toad}}, {{L|Purring maggot}} |
|- | |- | ||
− | |x10|| | + | |x10||{{L|Blizzard man}}, {{L|Fire imp}}, {{L|Giant cave spider}}, {{L|Giant desert scorpion}}, {{L|Ogre}}, {{L|Sasquatch}}, {{L|Troll}}, {{L|Unicorn}} |
|- style="background-color: #EEE" | |- style="background-color: #EEE" | ||
− | |x20|| | + | |x20||{{L|Frog demon}}, {{L|Tentacle demon}} |
|- | |- | ||
− | |x50|| | + | |x50||{{L|Demon}}, {{L|Dragon}}, {{L|Hydra}} |
|} | |} | ||
{| class="collapsible collapsed" style="width:80%; border-spacing: 1" | {| class="collapsible collapsed" style="width:80%; border-spacing: 1" | ||
|- style=background-color:#ccf | |- style=background-color:#ccf | ||
− | ! colspan=2| | + | ! colspan=2|{{L|Plant}}s |
|- style=text-align:left | |- style=text-align:left | ||
! style=padding-right:1em|Multiplier | ! style=padding-right:1em|Multiplier | ||
! Plant | ! Plant | ||
|- style="background-color: #EEE" | |- style="background-color: #EEE" | ||
− | |x1|| | + | |x1||{{L|Hide root}}, {{L|Muck root}}, {{L|Prickle berry}}, {{L|Rat weed}} |
|- | |- | ||
− | |x2|| | + | |x2||{{L|Blade weed}}, {{L|Bloated tuber}}, {{L|Cave wheat}}, {{L|Dimple cup}}, {{L|Fisher berry}}, {{L|Longland grass}}, {{L|Pig tail}}, {{L|Plump helmet}}, {{L|Quarry bush}}, {{L|Rope reed}}, {{L|Sweet pod}}, {{L|Wild strawberry}} |
|- style="background-color: #EEE" | |- style="background-color: #EEE" | ||
− | |x5|| | + | |x5||{{L|Kobold bulb}}, {{L|Valley herb}} |
|} | |} | ||
Line 188: | Line 194: | ||
! Material | ! Material | ||
|- style="background-color: #EEE" | |- style="background-color: #EEE" | ||
− | |x1|| | + | |x1||{{L|Ash}}, {{L|Wood}} |
|- | |- | ||
− | |x2|| | + | |x2||{{L|Charcoal}}, {{L|Coke}}, {{L|Green glass}}, {{L|Thread|Silk thread}}<sup>[1]</sup> |
|- style="background-color: #EEE" | |- style="background-color: #EEE" | ||
− | |x3|| | + | |x3||{{L|Potash}} |
|- | |- | ||
− | |x4|| | + | |x4||{{L|Pearlash}} |
|- style="background-color: #EEE" | |- style="background-color: #EEE" | ||
− | |x5|| | + | |x5||{{L|Clear glass}}, {{L|Soap}}<sup>[1]</sup> |
|- | |- | ||
− | |x10|| | + | |x10||{{L|Crystal glass}} |
|- | |- | ||
|||<sup>[1]The value of objects made from these materials is also multiplied by the value of their source animal.</sup> | |||<sup>[1]The value of objects made from these materials is also multiplied by the value of their source animal.</sup> | ||
Line 204: | Line 210: | ||
== Quality == | == Quality == | ||
− | Item value is further increased by applying the | + | Item value is further increased by applying the {{L|Quality|quality}} modifier. |
{| | {| | ||
Line 226: | Line 232: | ||
==Decorations== | ==Decorations== | ||
− | Your | + | Your {{L|craftsdwarf|craftsdwarves}} can add {{L|decoration}}s to your objects. This increases their value. The base value of a decoration is 10. This is multiplied with the material the decoration is made of and the {{L|quality}} of the decoration, and added to the value of the item. For example, a {{L|gold}} stud would be worth 10 (base value for the decoration) times 30 (material multiplier for gold) =300☼. A finely crafted gold stud would be 3*10*30=900☼. |
Engravings are decorations with the standard material modifiers. | Engravings are decorations with the standard material modifiers. | ||
== Dyeing == | == Dyeing == | ||
− | Value gained by | + | Value gained by {{L|dye}}ing is added, like that of decorations. Only {{L|thread}}, {{L|cloth}} and its products can be dyed. For details see {{L|Dye}}. |
==Examples== | ==Examples== | ||
Line 241: | Line 247: | ||
! Material | ! Material | ||
! | ! | ||
− | ! | + | ! {{L|Quality}} |
! | ! | ||
! Final Value | ! Final Value | ||
|- | |- | ||
− | | | + | |{{L|Anvil}} ||(100)||{{L|Steel}} ||(x30)||+Item+ ||(x3)||9000☼ |
|- | |- | ||
− | | | + | |{{L|Door}} ||(10)||{{L|Obsidian}} ||(x3)||None ||(x1)||30☼ |
|- | |- | ||
− | | | + | |{{L|Block}} ||(5)||{{L|Felsite}} ||(x1)||None ||(x1)||5☼ |
|- | |- | ||
− | | | + | |{{L|Goblet}} ||(10)||{{L|Copper}} ||(x2)||-Item- ||(x2)||40☼ |
|- | |- | ||
− | | | + | |{{L|Goblet}} ||(10)||{{L|Platinum}}||(x40)||☼Item☼ ||(x12)||4800☼ |
|} | |} | ||
===«+Pig tail shoe+»=== | ===«+Pig tail shoe+»=== | ||
Line 278: | Line 284: | ||
'''Total:''' 330☼ | '''Total:''' 330☼ | ||
− | + | [[Category:Items|*Value]] |