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Editing 23a:Shrub
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Most plants collected from bushes can be brewed or cooked, and some can be used as [[dye]]s. Brewing or eating (but not cooking) plants will also produce seeds, which can then be planted (for underground crops) or cooked into meals (for outdoor plants). | Most plants collected from bushes can be brewed or cooked, and some can be used as [[dye]]s. Brewing or eating (but not cooking) plants will also produce seeds, which can then be planted (for underground crops) or cooked into meals (for outdoor plants). | ||
− | A [[stockpile]] should be created for storing the collected plants, or they will just be left outside to shrivel up in the sun. A general food stockpile will do, but a custom [[stockpile]] for specific plants will prevent the stockpile filling up with other junk. On the other hand, ensuring that all gathered plants can be stockpiled will result in a | + | A [[stockpile]] should be created for storing the collected plants, or they will just be left outside to shrivel up in the sun. A general food stockpile will do, but a custom [[stockpile]] for specific plants will prevent the stockpile filling up with other junk. On the other hand, ensuring that all gathered plants can be stockpiled will result in a stiff performance drop as your herbalists run all the way back to the stockpiles after every successful harvest. In fortresses with a small number of Herbalists and many Haulers, a useful technique is to temporarily disable Food Hauling in the {{k|o}}rders menu while your herbalists are working, then turn it back on after they've finished harvesting so your haulers can collect everything before it withers. |
==Extra information== | ==Extra information== |