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Editing 23a:Tile types in DF memory
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Tiles additionally specify a color, and the color determines actual behavior for some tiles: | Tiles additionally specify a color, and the color determines actual behavior for some tiles: | ||
− | * 0F (gem/coal cluster) - dark gray for coal, color-coded for gems | + | * 0F (gem/coal cluster) - dark gray for coal, color-coded for gems |
* 7E (ashes) - dark gray for ashes, brown for trampled dirt | * 7E (ashes) - dark gray for ashes, brown for trampled dirt | ||
* 9C (ore vein) - color-coded to match the ore type; black for [[sphalerite]], dark green for [[malachite]], dark red for [[hematite]], brown for [[cassiterite]], dark gray for [[galena]], cyan for [[raw adamantine]], yellow for [[native gold]], and white for [[native platinum]] (invalid colors produce invalid ores) | * 9C (ore vein) - color-coded to match the ore type; black for [[sphalerite]], dark green for [[malachite]], dark red for [[hematite]], brown for [[cassiterite]], dark gray for [[galena]], cyan for [[raw adamantine]], yellow for [[native gold]], and white for [[native platinum]] (invalid colors produce invalid ores) |