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Editing 23a:Tile types in DF memory

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{{quality|Exceptional|20:08, 13 May 2011 (UTC)}}{{av}}
+
{{quality|Unrated}}{{av}}
  
 
==Table==
 
==Table==
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|-
 
|-
 
!0.
 
!0.
| title="null" |{{tile| |0:0:0}}
+
|00
 
|01
 
|01
 
|02
 
|02
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|0D
 
|0D
 
|0E
 
|0E
| title="gem/coal cluster" |{{tile|☼|0:7:1}}
+
| title="gem/coal" |{{tile|☼|0:7:1}}
 
|-
 
|-
 
!1.
 
!1.
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|25
 
|25
 
|26
 
|26
| title="rough floor" |{{tile|'|7:0:0}}
+
| title="floor" |{{tile|'|7:0:0}}
 
|28
 
|28
 
|29
 
|29
 
|2A
 
|2A
 
| title="smooth floor" |{{tile|+|7:0:0}}
 
| title="smooth floor" |{{tile|+|7:0:0}}
| title="rough floor" |{{tile|,|7:0:0}}
+
| title="floor" |{{tile|,|7:0:0}}
 
|2D
 
|2D
| title="rough floor" |{{tile|.|7:0:0}}
+
| title="floor" |{{tile|.|7:0:0}}
 
|2F
 
|2F
 
|-
 
|-
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!4.
 
!4.
 
|40
 
|40
| title="fortification" |{{tile||7:0:0}}
+
| title="fortification" |{{tile|╬|7:0:0}}
 
|42
 
|42
| title="campfire" |{{tile||4:0:1}}
+
| title="campfire" |{{tile|☼|#fa0|#000}}
 
|44
 
|44
 
|45
 
|45
| title="fire" |{{tile|.|4:0:1}}
+
| title="fire" |{{tile|.|#fa0|#000}}
 
|47
 
|47
 
|48
 
|48
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|56
 
|56
 
| title="waterfall" |{{tile|║|7:0:0}}
 
| title="waterfall" |{{tile|║|7:0:0}}
| title="up/down stairway" |{{tile|X|7:0:0}}
+
| title="up/down stair" |{{tile|X|7:0:0}}
 
|59
 
|59
 
|5A
 
|5A
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|-
 
|-
 
!6.
 
!6.
| title="rough floor" |{{tile|`|7:0:0}}
+
| title="floor" |{{tile|`|7:0:0}}
 
|61
 
|61
 
|62
 
|62
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|9A
 
|9A
 
|9B
 
|9B
| title="ore vein" |{{tile|£|7:7:1}}
+
| title="ore" |{{tile|£|7:7:1}}
 
|9D
 
|9D
 
|9E
 
|9E
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|-
 
|-
 
!B.
 
!B.
| title="partially mined stone wall" |{{tile|░|7:0:0}}
+
| title="mined wall" |{{tile|░|7:0:0}}
| title="partially mined stone wall" |{{tile|▒|7:0:0}}
+
| title="mined wall" |{{tile|▒|7:0:0}}
| title="partially mined stone wall" |{{tile|▓|7:0:0}}
+
| title="mined wall" |{{tile|▓|7:0:0}}
 
|B3
 
|B3
 
|B4
 
|B4
 
|B5
 
|B5
 
|B6
 
|B6
| title="smooth stone wall" |{{tile|╖|7:0:0}}
+
| title="smooth wall" |{{tile|╖|7:0:0}}
| title="smooth stone wall" |{{tile|╕|7:0:0}}
+
| title="smooth wall" |{{tile|╕|7:0:0}}
| title="smooth stone wall" |{{tile|╣|7:0:0}}
+
| title="smooth wall" |{{tile|╣|7:0:0}}
| title="smooth stone wall" |{{tile|║|7:0:0}}
+
| title="smooth wall" |{{tile|║|7:0:0}}
| title="smooth stone wall" |{{tile|╗|7:0:0}}
+
| title="smooth wall" |{{tile|╗|7:0:0}}
| title="smooth stone wall" |{{tile|╝|7:0:0}}
+
| title="smooth wall" |{{tile|╝|7:0:0}}
| title="smooth stone wall" |{{tile|╜|7:0:0}}
+
| title="smooth wall" |{{tile|╜|7:0:0}}
| title="smooth stone wall" |{{tile|╛|7:0:0}}
+
| title="smooth wall" |{{tile|╛|7:0:0}}
 
|BF
 
|BF
 
|-
 
|-
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|C6
 
|C6
 
|C7
 
|C7
| title="smooth stone wall" |{{tile|╚|7:0:0}}
+
| title="smooth wall" |{{tile|╚|7:0:0}}
| title="smooth stone wall" |{{tile|╔|7:0:0}}
+
| title="smooth wall" |{{tile|╔|7:0:0}}
| title="smooth stone wall" |{{tile|╩|7:0:0}}
+
| title="smooth wall" |{{tile|╩|7:0:0}}
| title="smooth stone wall" |{{tile|╦|7:0:0}}
+
| title="smooth wall" |{{tile|╦|7:0:0}}
| title="smooth stone wall" |{{tile|╠|7:0:0}}
+
| title="smooth wall" |{{tile|╠|7:0:0}}
| title="smooth stone wall" |{{tile|═|7:0:0}}
+
| title="smooth wall" |{{tile|═|7:0:0}}
| title="smooth stone wall" |{{tile|╬|7:0:0}}
+
| title="smooth wall" |{{tile|╬|7:0:0}}
 
|CF
 
|CF
 
|-
 
|-
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|D1
 
|D1
 
|D2
 
|D2
| title="smooth stone wall" |{{tile|╙|7:0:0}}
+
| title="smooth wall" |{{tile|╙|7:0:0}}
| title="smooth stone wall" |{{tile|╘|7:0:0}}
+
| title="smooth wall" |{{tile|╘|7:0:0}}
| title="smooth stone wall" |{{tile|╒|7:0:0}}
+
| title="smooth wall" |{{tile|╒|7:0:0}}
| title="smooth stone wall" |{{tile|╓|7:0:0}}
+
| title="smooth wall" |{{tile|╓|7:0:0}}
 
|D7
 
|D7
 
|D8
 
|D8
 
|D9
 
|D9
 
|DA
 
|DA
| title="rough stone wall" |{{tile|█|7:0:0}}
+
| title="rough wall" |{{tile|█|7:0:0}}
 
|DC
 
|DC
 
|DD
 
|DD
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|-
 
|-
 
!F.
 
!F.
| title="upward slope" |{{tile|▲|7:0:0}}
+
| title="upward ramp" |{{tile|▲|7:0:0}}
 
|F1
 
|F1
 
| title="ashes" |{{tile|≥|0:0:1}}
 
| title="ashes" |{{tile|≥|0:0:1}}
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|F5
 
|F5
 
|F6
 
|F6
| title="river" |{{tile|≈|1:0:0}}
+
| title="river/special" |{{tile|≈|1:0:0}}
 
|F8
 
|F8
 
|F9
 
|F9
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|}
 
|}
  
Tiles additionally specify a color, and the color determines actual behavior for some tiles:
+
Some tiles behave differently depending on their color: ore tiles (the actual ore present), stone tiles (whether the stone is gray, light, or dark), and river tiles (whether it's a river, murky pool, dark magma flow, bright magma flow, mud, or sand).
* 0F (gem/coal cluster) - dark gray for coal, color-coded for gems (actual material specified by separate 'mineral cluster' descriptor)
 
* 7E (ashes) - dark gray for ashes, brown for trampled dirt
 
* 9C (ore vein) - color-coded to match the ore type; black for [[sphalerite]], dark green for [[malachite]], dark red for [[hematite]], brown for [[cassiterite]], dark gray for [[galena]], cyan for [[raw adamantine]], yellow for [[native gold]], and white for [[native platinum]] (invalid colors produce invalid ores)
 
* 27/2C/2E/60 (rough floor) - gray/white for stone, brown for mud/dirt, dark/light green for grass
 
* F7 (river) - dark blue for river, teal/cyan for murky pool, red/orange for magma flow, brown for mud, yellow for sand, and gray/white for waterfalls
 
* 18/22/E7 (tree/shrub/sapling) - brown for dead, dark green for living
 
 
 
 
[[Category:Hacking]]
 
[[Category:Hacking]]

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