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Editing 23a:Tile types in DF memory
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* 0F (gem/coal cluster) - dark gray for coal, color-coded for gems (actual material specified by separate 'mineral cluster' descriptor) | * 0F (gem/coal cluster) - dark gray for coal, color-coded for gems (actual material specified by separate 'mineral cluster' descriptor) | ||
* 7E (ashes) - dark gray for ashes, brown for trampled dirt | * 7E (ashes) - dark gray for ashes, brown for trampled dirt | ||
− | * 9C (ore vein) - color-coded to match the ore type | + | * 9C (ore vein) - color-coded to match the ore type (invalid colors produce invalid ores) |
− | * 27/2C/2E/60 (rough floor) - gray/white for stone, brown for mud/dirt, | + | * 27/2C/2E/60 (rough floor) - gray/white for stone, brown for mud/dirt, green for grass |
* F7 (river) - dark blue for river, teal/cyan for murky pool, red/orange for magma flow, brown for mud, yellow for sand, and gray/white for waterfalls | * F7 (river) - dark blue for river, teal/cyan for murky pool, red/orange for magma flow, brown for mud, yellow for sand, and gray/white for waterfalls | ||
* 18/22/E7 (tree/shrub/sapling) - brown for dead, dark green for living | * 18/22/E7 (tree/shrub/sapling) - brown for dead, dark green for living | ||
[[Category:Hacking]] | [[Category:Hacking]] |