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Editing 23a:Tile types in DF memory

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* 0F (gem/coal cluster) - dark gray for coal, color-coded for gems (actual material specified by separate 'mineral cluster' descriptor)
 
* 0F (gem/coal cluster) - dark gray for coal, color-coded for gems (actual material specified by separate 'mineral cluster' descriptor)
 
* 7E (ashes) - dark gray for ashes, brown for trampled dirt
 
* 7E (ashes) - dark gray for ashes, brown for trampled dirt
* 9C (ore vein) - color-coded to match the ore type; black for [[sphalerite]], dark green for [[malachite]], dark red for [[hematite]], brown for [[cassiterite]], dark gray for [[galena]], cyan for [[raw adamantine]], yellow for [[native gold]], and white for [[native platinum]] (invalid colors produce invalid ores)
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* 9C (ore vein) - color-coded to match the ore type (invalid colors produce invalid ores)
* 27/2C/2E/60 (rough floor) - gray/white for stone, brown for mud/dirt, dark/light green for grass
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* 27/2C/2E/60 (rough floor) - gray/white for stone, brown for mud/dirt, green for grass
 
* F7 (river) - dark blue for river, teal/cyan for murky pool, red/orange for magma flow, brown for mud, yellow for sand, and gray/white for waterfalls
 
* F7 (river) - dark blue for river, teal/cyan for murky pool, red/orange for magma flow, brown for mud, yellow for sand, and gray/white for waterfalls
 
* 18/22/E7 (tree/shrub/sapling) - brown for dead, dark green for living
 
* 18/22/E7 (tree/shrub/sapling) - brown for dead, dark green for living
  
 
[[Category:Hacking]]
 
[[Category:Hacking]]

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