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Editing 40d:Anvil
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Anvils are required to build [[forge]]s, either conventional or [[magma forge|magma powered]]. At least one is absolutely required if your fortress intends to do ''any'' metalworking whatsoever, including [[weaponsmith]]ing, [[armorsmith]]ing, [[metalsmith]]ing and [[metal craft]]ing. | Anvils are required to build [[forge]]s, either conventional or [[magma forge|magma powered]]. At least one is absolutely required if your fortress intends to do ''any'' metalworking whatsoever, including [[weaponsmith]]ing, [[armorsmith]]ing, [[metalsmith]]ing and [[metal craft]]ing. | ||
Smithing an anvil uses the metalsmith skill. | Smithing an anvil uses the metalsmith skill. | ||
− | Since the only way to <i>make</i> an anvil is with a metalsmith's forge, your first anvil must be sourced from outside of your colony, either before embark or by later trading. Anvils require three [[metal]] [[ | + | Since the only way to <i>make</i> an anvil is with a metalsmith's forge, your first anvil must be sourced from outside of your colony, either before embark or by later trading. Anvils require three [[metal]] [[bars]] to be [[smith]]ed at a forge - once you have one to begin with. As this is an infinite loop, the origins of the first anvil are hard to discern*. |
== Acquiring an Anvil == | == Acquiring an Anvil == | ||
− | A standard (no quality) iron anvil is included by default in [[starting builds|starting equipment]], arriving with your dwarves in your [[ | + | A standard (no quality) iron anvil is included by default in [[starting builds|starting equipment]], arriving with your dwarves in your [[wagon]]. If you choose not to bring an anvil, you are refunded the 1000 point cost, to be used for other purchases of items or skills. You will then have to [[trade]] for your first anvil with the dwarven (autumn) or [[human]] [[caravan]]s that usually (but not always!) carry one or more [[iron]] anvils (at a cost of 1000☼), and/or [[steel]] anvils (at a cost of 3000☼). If this fails the first time around, you may also request one from the [[dwarven liaison]] or [[human]] [[guild representative]], if you are willing to pay an increased price to guarantee that at least one anvil arrives with next year's caravan. |
Once you have an anvil and have built a [[forge]], [[smith]]ing an anvil requires three bars of metal. | Once you have an anvil and have built a [[forge]], [[smith]]ing an anvil requires three bars of metal. | ||
Tearing down a forge retrieves the anvil used to build it, which can then be stored, traded, [[melt]]ed, or re-used to build another forge. | Tearing down a forge retrieves the anvil used to build it, which can then be stored, traded, [[melt]]ed, or re-used to build another forge. | ||
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== Anvil Properties == | == Anvil Properties == | ||
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{{d for dwarf}} | {{d for dwarf}} | ||
− | * One theory of the anvils origin is that a dwarf struck by a [[strange mood]] made one of [[stone]] or [[bone]] | + | :* One theory of the anvils origin is that a dwarf struck by a [[strange mood]] made one of [[stone]] or [[bone]]. Another more radical theory put forward by dwarven [[philosopher]] Sodel Tomemfikod is that the first one was made of [[wood]] in a similar manner. This was deemed a heresy and he was later sentenced to be hammered for being a [[elf]] sympathizer by an angry [[mayor]] who had a strange fondness for [[glass]]. |
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− | + | [[Category:Items]] | |
− | + | [[Category:Furniture]] |