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Editing 40d:Attribute
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As your dwarves gain [[experience]] in various skills, they also gain '''attribute''' increases. There are three dwarven attributes: Strength, Agility, and Toughness. When a [[dwarf]] gains an attribute increase, an announcement appears: "[Dwarf] is more experienced." Dwarves will not gain attributes if they are doing something that does not involve a skill -- hauling, being stationed on duty (and not in combat), on break, etc. | As your dwarves gain [[experience]] in various skills, they also gain '''attribute''' increases. There are three dwarven attributes: Strength, Agility, and Toughness. When a [[dwarf]] gains an attribute increase, an announcement appears: "[Dwarf] is more experienced." Dwarves will not gain attributes if they are doing something that does not involve a skill -- hauling, being stationed on duty (and not in combat), on break, etc. | ||
− | Dwarves which attain [[legendary]] skill levels are likely to have one or more attributes at a highly developed level, and will continue to gain attribute increases as they exercise their skill. | + | Dwarves which attain [[40d:legendary|legendary]] skill levels are likely to have one or more attributes at a highly developed level, and will continue to gain attribute increases as they exercise their skill. |
− | [[ | + | [[40d:Toady|Toady]] has stated that although there is no cap on attribute increases, after the fifth increase they are still displayed as 'Ultra-Mighty' 'Perfectly Agile' or 'Superdwarvenly Tough', so an attribute gain message without a change in displayed attributes is possible. |
==The 3 attributes== | ==The 3 attributes== | ||
=== Strong === | === Strong === | ||
− | Allows a dwarf to carry heavy objects without being slowed, and (presumably) increases damage. In adventure mode, having a higher level of strength will enable you to pull your [[weapons]] out of a wound in which they have been stuck with a lower chance of losing hold of it. It also increases your chance of successful [[wrestling]] moves (i.e. pulling a [[sword]] out of a [[kobold]]'s hand). | + | Allows a dwarf to carry heavy objects without being slowed, and (presumably) increases damage. In adventure mode, having a higher level of strength will enable you to pull your [[40d:weapons|weapons]] out of a wound in which they have been stuck with a lower chance of losing hold of it. It also increases your chance of successful [[40d:wrestling|wrestling]] moves (i.e. pulling a [[40d:sword|sword]] out of a [[40d:kobold|kobold]]'s hand). |
The levels of strength are: | The levels of strength are: | ||
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* Mighty | * Mighty | ||
* Ultra-Mighty | * Ultra-Mighty | ||
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=== Agile === | === Agile === | ||
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*Perfectly Agile -- speed 1818 | *Perfectly Agile -- speed 1818 | ||
− | The "speed" values are what is shown in [[ | + | The "speed" values are what is shown in [[Adventure Mode]]. If you choose to modify the game to make dwarves faster, you must use numbers lower than 1000 (e.g., [SPEED:700]) in [[40d:creature_standard.txt|creature_standard.txt]]. See [[40d:speed|speed]] for more details. |
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=== Tough === | === Tough === | ||
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Races other than dwarves will have different race-appropriate descriptors for the top toughness level (Superhumanly, Superelvenly, or Supergoblinly). | Races other than dwarves will have different race-appropriate descriptors for the top toughness level (Superhumanly, Superelvenly, or Supergoblinly). | ||
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== Increasing attributes == | == Increasing attributes == | ||
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Dwarves with a single skill will get their first attribute between Competent and Skilled, their second when reaching Talented, a third between Expert and Professional, a fourth when reaching Great, and a fifth between High Master and Grand Master. Further increases can happen after Legendary. | Dwarves with a single skill will get their first attribute between Competent and Skilled, their second when reaching Talented, a third between Expert and Professional, a fourth when reaching Great, and a fifth between High Master and Grand Master. Further increases can happen after Legendary. | ||
− | There are several good guides at how to quickly level up your [[dwarves]] in the military section, most notably the [[Sparring]] article and the [[Cross-training]] article. | + | There are several good guides at how to quickly level up your [[40d:dwarves|dwarves]] in the military section, most notably the [[40d:Sparring|Sparring]] article and the [[40d:Cross-training|Cross-training]] article. |
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This presumably keeps going, following the formula: Y=1750X+250X<sup>2</sup> (Experience needed = 1750*level + 250*level squared) | This presumably keeps going, following the formula: Y=1750X+250X<sup>2</sup> (Experience needed = 1750*level + 250*level squared) | ||
− | + | [[Category:Dwarves]] |