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Editing 40d:Bars
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− | + | :''(For metal bars, see [[metal]] or [[smelt]]ing.)'' | |
− | :''(For | ||
− | + | Bars are a grill or grate of strong poles that prevent the passage of everything but liquids and light. A [[http://en.wikipedia.org/wiki/portcullis|portcullis]] or classic barred prison door is a good example. No creature or object can pass through bars*, although in a future version this behaviour may be altered slightly (see below). Bars can be used vertically as walls or on a flat surface as floor grates. | |
− | Bars can be used to block off | + | Bars can be used to block off [[channel]]s intended for the passage of [[water]], or [[magma]] if they are built from [[magma-safe materials]], whether to keep dwarves from falling in or to keep [[fire imp|bad creatures]] from invading along them. They share much in common with [[fortification]]s, which can also be used for the same purpose. Bars can also be fired through like fortifications by [[marksdwarf|marksdwarves]] and enemies alike, and provide no protection (unlike [[fortification]]s). |
− | However, they can be linked to a [[lever | + | However, they can be linked to a [[lever]], allowing them to retract when the [[mechanism]] is activated, either by pulling or [[pressure plate]]. |
− | == | + | == Usage == |
− | Bars can be | + | |
+ | Bars are first manufactured in a [[forge]] by a dwarf with the [[metalsmith]] labor (similar to a door or hatch). Bars can only be made from "bars" of a material, which are usually metal, although ashes and coal are also "bars", and can be used just as well - currently{{version|0.28.181.40d}} any material is as strong as any other. Bars take only one bar of material in order to be manufactured. | ||
+ | |||
+ | Once manufactured, they are then placed by the the [[building|{{k|b}}uilding]] menu with the [[furniture hauling]] labor. They can be constructed as either "vertical bars" (for walls) or horizontal "floor grates" (for floors). The hotkey for vertical bars is {{k|B}}, and for floor grates the hotkey is {{k|Alt}} + {{k|b}}. Floor bars can only built where there is no floor, which is removed by [[dig]]ging a [[channel]] or making a down [[stairway]]. | ||
==Future== | ==Future== | ||
− | |||
− | ''(* Note - there is a known bug that allows flowing liquids to, occasionally, "push" creatures through bars and | + | Bars are currently{{version|0.28.181.40d}} identical in function to grates but distinctions will be made in the future. More specifically, bars may allow for the free passage of [[vermin]]ous creatures while blocking the passage of larger creatures. Bars may even allow small or narrow creatures (such as [[cat]]s) to pass through. Grates will likely prevent the passage of any but the smallest vermin. Bars may also allow items to fall through, whereas grates would not. |
+ | |||
+ | ''(* Note - there is a known bug{{version|0.28.181.40d}} that allows flowing liquids to, occasionally, "push" creatures through bars, grates and fortifications. Bars and fortifications still work as intended with non-flowing liquids.)'' | ||
See [http://www.bay12games.com/forum/index.php?topic=12967.msg120313#msg120313 "Re: Grates/bars"] | See [http://www.bay12games.com/forum/index.php?topic=12967.msg120313#msg120313 "Re: Grates/bars"] | ||
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{{Buildings}} | {{Buildings}} | ||
− | + | [[Category:Constructions]] |