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Editing 40d:Body token
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{{Category|Modding}} | {{Category|Modding}} | ||
'''Body tokens''' are one of the fundamental parts of creatures, and determine their bodily structure. There are two major types of body tokens: ''body templates'' (BODY) and ''body parts'' (BP). | '''Body tokens''' are one of the fundamental parts of creatures, and determine their bodily structure. There are two major types of body tokens: ''body templates'' (BODY) and ''body parts'' (BP). | ||
− | A creature uses the [[creature | + | A creature uses the [[creature tokens#B|BODY creature token]] to list all of the body templates it includes. Each part listed in each template is then included in the creature. In other words: a creature lists the ''body templates'' it is made of. Each ''body template'' contains a set of ''body parts''. Each ''body part'' specifies which other body part it is attached to. |
Body parts can connect specifically to another body part, or generally to any body part of a certain category. These connections are handled by the CON and CONTYPE body part tokens respectively. | Body parts can connect specifically to another body part, or generally to any body part of a certain category. These connections are handled by the CON and CONTYPE body part tokens respectively. | ||
− | Body parts can be renamed with a '' | + | Body parts can be renamed with a ''{{L|bodygloss}}'', allowing someone to reuse an existing template instead of defining a similar template with only the names of the body parts changed. |
== Convention == | == Convention == | ||
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! Arguments | ! Arguments | ||
! Description | ! Description | ||
+ | |||
+ | |- | ||
+ | | APERTURE | ||
+ | | | ||
+ | | An opening in the body. Cannot be destroyed except by destroying the part is attached to. | ||
|- | |- | ||
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|- | |- | ||
− | | | + | | BREATHE |
| | | | ||
− | | The body part is the | + | | The body part is necessary to breathe. If the body part is destroyed, the creature can suffocate unless it has the NOBREATHE token. The NOBREATHE token also causes the part to heal normally. |
− | |||
− | can | ||
− | |||
|- | |- | ||
− | | | + | | CIRCULATION |
− | | | + | | |
− | | | + | | If this body part is destroyed, the creature will bleed to death? |
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|- | |- | ||
− | | | + | | DIGIT |
− | | | + | | |
− | | The body part is | + | | Is a finger/toe. Unknown effect. DIGITs '''may''' only be damaged when their connected body part is damaged, they do not appear to be valid targets for damage otherwise. |
+ | |||
+ | |- | ||
+ | | EMBEDDED | ||
+ | | | ||
+ | | The body part is embedded into the body -- it is external and can be gouged out. This does not make a part invisible. | ||
+ | |||
+ | |- | ||
+ | | FLIER | ||
+ | | | ||
+ | | The body part is necessary for the creature to fly, and damage to the body part will ground the creature. | ||
|- | |- | ||
− | | | + | | GRASP |
| | | | ||
− | | | + | | The body part can be used to hold items (if the creature has the EQUIPS token) or {{L|wrestling|wrestle}}. Body parts with [CONTYPE:GRASP] will be connected to these. |
|- | |- | ||
− | | | + | | GUTS |
| | | | ||
− | | Can be | + | | To be thought of like intestines. Can be disemboweled, causing a slow painful death from heavy bleeding. |
|- | |- | ||
− | | | + | | HEAD |
| | | | ||
− | | | + | | Vital bodypart. If severed, creature dies. A creature doesn't die until an UPPERBODY, HEAD, or LOWERBODY is destroyed, so a creature without one or all of these can't be killed*. HEADs aren't redundant, once one is destroyed the creature dies. Body parts with [CONTYPE:HEAD] will be connected to these. |
+ | *most creatures can also be killed indirectly by suffocation or blood loss. (or brain damage?). | ||
|- | |- | ||
− | | | + | | HEAR |
| | | | ||
− | | | + | | Unknown effect. Presumably allows the creature to listen. Also makes earrings equippable. |
|- | |- | ||
− | | | + | | INTERNAL |
| | | | ||
− | | | + | | The body part is an internal organ and is not visible until injured. In 40d, it appears that the [SMALL] tag is what actually makes organs invisible, and that non-SMALL internal organs are visible even before being damaged. |
|- | |- | ||
− | | | + | | JOINT |
| | | | ||
− | | | + | | Can be broken by {{L|wrestling}} (possibly falling damage in a future version). |
|- | |- | ||
− | | | + | | LEFT |
| | | | ||
− | | The body part is | + | | The body part is on the left side of the creature and is thus vulnerable to attacks from the left side. |
+ | |||
+ | |- | ||
+ | | LIMB | ||
+ | | | ||
+ | | The body part is usable for {{L|wrestling}} (i.e. can grab, lock, choke, etc). | ||
|- | |- | ||
− | | | + | | LOWERBODY |
| | | | ||
− | | The body part is | + | | The body part is another part of the "core" of the creature. When the lowerbody body part is destroyed, the creature is bisected. A creature doesn't die untill an UPPERBODY, HEAD, or LOWERBODY is destroyed, so a creature without one or all of these can't be killed*. LOWERBODYs aren't redundant, once one is destroyed the creature dies. Body parts with [CONTYPE:LOWERBODY] will be connected to these. |
+ | *most creatures can also be killed indirectly by suffocation or blood loss. (or brain damage?). | ||
|- | |- | ||
− | | | + | | MOUTH |
| | | | ||
− | | | + | | Unknown effect. Does not allow creature to eat. Often tied to a creature's attacks, so this may be the primary use of the tag. |
|- | |- | ||
− | | | + | | NERVOUS |
| | | | ||
− | | | + | | Causes pain when destroyed and appears to stop a part from healing over time. However, it will heal normally if creature is NOTHOUGHT. Other effects? |
|- | |- | ||
− | | | + | | RIGHT |
| | | | ||
− | | | + | | The body part is on the right side of the creature and is thus vulnerable to attacks from the right side. |
|- | |- | ||
− | | | + | | SIGHT |
− | | | + | | |
− | | | + | | Allows creatures to see; creatures without this tag on any part of their bodies cannot see for the purposes of aiming missile weapons (though apparently can find and kill mad adventurers fairly well with melee attacks). May need more testing. |
|- | |- | ||
− | | | + | | SKELETON |
− | | | + | | |
− | | | + | | Prevents game code from removing this bodypart when the creature is converted to skeletal undead. |
|- | |- | ||
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|- | |- | ||
− | | | + | | SMELL |
| | | | ||
− | | | + | | Unknown effect. Presumably allows creature to smell. |
|- | |- | ||
− | | | + | | STANCE |
− | | | + | | |
− | | The body part is | + | | The body part is used to keep the creature standing; injury to the body part will cause the creature to collapse. It also makes the body part act like a foot, and can be problematic as the body part can be armored by a boot. STANCE body parts that are unconnected to the root (have no CON tag) do not count towards keeping the creature standing (NOTE: if '''any''' [STANCE] body parts are unconnected to root, the creature may fall over. Further testing required). Body parts with [CONTYPE:STANCE] will be connected to these. |
|- | |- | ||
− | | | + | | THOUGHT |
| | | | ||
− | | | + | | Necessary for the creature to think. Without a working brain, the creature dies unless it has the NOTHOUGHT Creature Token. Also seems to apply the effects of NERVOUS. |
|- | |- | ||
− | | | + | | THROAT |
| | | | ||
− | | | + | | Can be strangled with {{L|wrestling}} to cause winding, unconsciousness, and eventual death. Strangely, even creatures with the NOBREATHE token can be rendered unconscious (but not dead) by strangulation. |
|- | |- | ||
− | | | + | | UPPERBODY |
| | | | ||
− | | The body part is | + | | The body part is the "core" of the creature; when the upperbody body part is destroyed, the creature is blown apart. |
− | + | A creature doesn't die untill an UPPERBODY, HEAD, or LOWERBODY is destroyed, so a creature without one or all of these | |
− | + | can't be killed*. UPPERBODYs aren't redundant, once one is destroyed the creature dies. Body parts with [CONTYPE:UPPERBODY] will be connected to these. | |
− | + | *most creatures can also be killed indirectly by suffocation or blood loss. (or brain damage?). | |
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|- | |- | ||
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|} | |} | ||
==Body Part Types== | ==Body Part Types== | ||
− | Legal token types for use with the Attack Token "BYTYPE" argument: | + | Legal token types for use with the Attack Token "BYTYPE" argument or for the Body Token "CONTYPE" argument: |
* APERTURE | * APERTURE |