v50 Steam/Premium information for editors
- v50 information can now be added to pages in the main namespace. v0.47 information can still be found in the DF2014 namespace. See here for more details on the new versioning policy.
- Use this page to report any issues related to the migration.
This notice may be cached—the current version can be found here.
Editing 40d:Bridge
Jump to navigation
Jump to search
Warning: You are not logged in.
Your IP address will be recorded in this page's edit history.
You are editing a page for an older version of Dwarf Fortress ("Main" is the current version, not "40d"). Please make sure you intend to do this. If you are here by mistake, see the current page instead.
The edit can be undone. Please check the comparison below to verify that this is what you want to do, and then save the changes below to finish undoing the edit.
Latest revision | Your text | ||
Line 1: | Line 1: | ||
− | |||
− | |||
A '''bridge''' is a building (not a construction) that spans multiple tiles allowing [[dwarves]] to go across [[water]], [[magma]], and other obstructions. Bridges are built from the {{k|b}}uild menu, under brid{{k|g}}e. | A '''bridge''' is a building (not a construction) that spans multiple tiles allowing [[dwarves]] to go across [[water]], [[magma]], and other obstructions. Bridges are built from the {{k|b}}uild menu, under brid{{k|g}}e. | ||
Line 12: | Line 10: | ||
== Drawbridges == | == Drawbridges == | ||
+ | |||
To make a drawbridge, you must specify a direction for it to raise. You must make this specification before construction. During construction, when you use {{k|u}}{{k|m}}{{k|k}}{{k|h}} to change its size, use {{k|w}}{{k|a}}{{k|x}}{{k|d}} to specify a direction. | To make a drawbridge, you must specify a direction for it to raise. You must make this specification before construction. During construction, when you use {{k|u}}{{k|m}}{{k|k}}{{k|h}} to change its size, use {{k|w}}{{k|a}}{{k|x}}{{k|d}} to specify a direction. | ||
A drawbridge can be connected to a [[lever]] or [[pressure plate]]. When the lever is pulled, after a delay of 100 steps the bridge will raise in the direction specified at construction. The direction that a bridge raises can be slightly confusing: if a drawbridge raises to the left, then it forms a wall on the left side when raised. A drawbridge that raises requires a [[floor]] underneath the side towards which it will raise (on the tiles where the "[[wall]]" will form when raised); remember to take this into account when digging. | A drawbridge can be connected to a [[lever]] or [[pressure plate]]. When the lever is pulled, after a delay of 100 steps the bridge will raise in the direction specified at construction. The direction that a bridge raises can be slightly confusing: if a drawbridge raises to the left, then it forms a wall on the left side when raised. A drawbridge that raises requires a [[floor]] underneath the side towards which it will raise (on the tiles where the "[[wall]]" will form when raised); remember to take this into account when digging. | ||
− | A drawbridge, when raised becomes a wall, and when lowered it will crush anything that is standing where the drawbridge exists when lowered. This has earned it the name ''[[Dwarven Atom Smasher|dwarven atom-smasher]]''. Some players may consider the crushing power of the drawbridge to be an [[exploit]] — the only units that survive the smash are those with a [SIZE] greater than 10 ([[megabeast]]s, [[demon]]s, [[caravan|wagon]]s, and several other large creatures | + | A drawbridge, when raised will crush anything standing on the tile that becomes a wall, and when lowered it will crush anything that is standing where the drawbridge exists when lowered. This has earned it the name ''[[Dwarven Atom Smasher|dwarven atom-smasher]]''. Some players may consider the crushing power of the drawbridge to be an [[exploit]] — the only units that survive the smash are those with a [SIZE] greater than 10 ([[megabeast]]s, [[demon]]s, [[caravan|wagon]]s, and several other large creatures) - rather than being crushed, they will cause the bridge to instantly deconstruct. |
− | |||
− | |||
− | |||
− | + | Any creature standing on a drawbridge when it raises will be flung a between 1 and 11{{verify}} units to the sides. This applies to all units{{verify}}, including flying [[creature]]s who happen to be on the same tile as part of the bridge at the time. The creatures will usually come out from the fling stunned but otherwise uninjured, and flying creatures may drop out of the sky.{{verify}} (To see what happens during a fling, view the [http://mkv25.net/dfma/movie-507 Stone Fling] [http://mkv25.net/dfma/ DFMA] movie.) | |
Any item sitting on the drawbridge has a 1/4 chance of being flung. They can be flung anywhere from zero to 11 Z levels upward and up to 11 units in any other direction. | Any item sitting on the drawbridge has a 1/4 chance of being flung. They can be flung anywhere from zero to 11 Z levels upward and up to 11 units in any other direction. | ||
Line 27: | Line 23: | ||
== Retracting bridges == | == Retracting bridges == | ||
− | To make a retracting bridge, you must designate it as such during construction with the {{k|s}} key. A retracting bridge can be connected to a [[lever]] or [[pressure plate]]. When the lever is pulled, after a delay of 100 steps the bridge will retract | + | To make a retracting bridge, you must designate it as such during construction with the {{k|s}} key. A retracting bridge can be connected to a [[lever]] or [[pressure plate]]. When the lever is pulled, after a delay of 100 steps the bridge will retract. |
Any creature standing on a retracting bridge when it retracts or extends will be flung . This applies to all units{{verify}}, including flying [[creature]]s who happen to be on the same tile as part of the bridge at the time. The creatures will usually come out from the fling stunned but otherwise uninjured, and flying creatures may drop out of the sky.{{verify}} If a creature with a [SIZE] greater than 10 ([[megabeast]]s, [[demon]]s, [[caravan|wagon]]s, and several other large creatures) is standing on the bridge when you attempt to retract it, it will simply fail to operate. | Any creature standing on a retracting bridge when it retracts or extends will be flung . This applies to all units{{verify}}, including flying [[creature]]s who happen to be on the same tile as part of the bridge at the time. The creatures will usually come out from the fling stunned but otherwise uninjured, and flying creatures may drop out of the sky.{{verify}} If a creature with a [SIZE] greater than 10 ([[megabeast]]s, [[demon]]s, [[caravan|wagon]]s, and several other large creatures) is standing on the bridge when you attempt to retract it, it will simply fail to operate. | ||
Line 33: | Line 29: | ||
Any item sitting on the retracting bridge has a 1/4 chance of being flung. They can be flung anywhere from zero to 3 Z levels upward and up to 3 units in to the sides. | Any item sitting on the retracting bridge has a 1/4 chance of being flung. They can be flung anywhere from zero to 3 Z levels upward and up to 3 units in to the sides. | ||
− | + | [[Category:Constructions]] | |
+ | [[Category:Buildings]] |