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Editing 40d:Brook
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Water flows from one "upstream" end of the brook at the edge of the map, while draining from the downstream end. | Water flows from one "upstream" end of the brook at the edge of the map, while draining from the downstream end. | ||
− | If a brook is "broken" by collapsing a construction over it, the broken tiles will destroy water that flows into them (this will eventually drain the downstream portion of the brook) - when this is done, the floor is missing but the tiles | + | If a brook is "broken" by collapsing a construction over it, the broken tiles will destroy water that flows into them (this will eventually drain the downstream portion of the brook) - when this is done, the floor is missing but the underlying tiles are still "brook" rather than being dug out. |
It is possible to swim in a brook in [[adventure mode]]. If you enter a river near a brook/river transition, the brook tiles will act like a wall normally, but you can alt move into the brook tile to swim into it. While swimming in a brook, it is impossible to move up through the brook, the same way one cannot go down through a brook, and you will also begin to drown. | It is possible to swim in a brook in [[adventure mode]]. If you enter a river near a brook/river transition, the brook tiles will act like a wall normally, but you can alt move into the brook tile to swim into it. While swimming in a brook, it is impossible to move up through the brook, the same way one cannot go down through a brook, and you will also begin to drown. |