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Editing 40d:Brook
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− | + | A '''brook''' is a small [[river]] that [[creatures]] and [[wagon]]s can travel across without [[swimming]]. The top of the brook shows running [[water]] as long as there is water in the tile below; if the brook is [[dam]]med or otherwise drained, a dry streambed character (similar in appearance to a [[boulder]], but not blocking wagons) will appear instead. The top of a brook acts like a floor grate most of the time: fluids, such as [[magma]] and water itself, will fall through it, and it can be fished through as well. However, releasing water over the surface of a brook will cause the brook to become [[mud]]dy, and capable of being [[farm]]ed on. | |
− | A '''brook''' is a small [[river]] that [[ | ||
− | [[Water wheel | + | [[Water wheel]]s will not function if placed directly on a brook. In order to get water wheels to work, you must dig a [[channel]] through the [[floor|surface]] of the brook, which removes the floor tiles, making that part a normal river. After [[dam]]ming the brook you can mine out the brook tile to produce one [[stone]]. This can provide an important source of stone in maps which contain [[aquifers]] with the brook itself providing the [[water_wheel|motive force]] for [[Aquifer#The_Pump_Method|draining]] the aquifer, and the [[stone]] supplying the much needed [[mechanism]]s. |
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If a brook is "broken" by collapsing a construction over it, the broken tiles will destroy water that flows into them (this will eventually drain the downstream portion of the brook) - when this is done, the floor is missing but the tiles at Z-1 are still "brook" rather than being dug out. | If a brook is "broken" by collapsing a construction over it, the broken tiles will destroy water that flows into them (this will eventually drain the downstream portion of the brook) - when this is done, the floor is missing but the tiles at Z-1 are still "brook" rather than being dug out. | ||
− | It is possible to swim in a brook in | + | It is not possible to swim in a brook in adventure mode. If you enter a river near a brook/river transition, the brook tiles will act like a wall. |
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{{World}} | {{World}} | ||
− | + | [[Category:Map tiles]] | |
− | + | [[Category:Water bodies]] | |
− | + | [[Category:World]] |