v50 Steam/Premium information for editors
- v50 information can now be added to pages in the main namespace. v0.47 information can still be found in the DF2014 namespace. See here for more details on the new versioning policy.
- Use this page to report any issues related to the migration.
This notice may be cached—the current version can be found here.
Editing 40d:Building destroyer
Jump to navigation
Jump to search
Warning: You are not logged in.
Your IP address will be recorded in this page's edit history.
You are editing a page for an older version of Dwarf Fortress ("Main" is the current version, not "40d"). Please make sure you intend to do this. If you are here by mistake, see the current page instead.
The edit can be undone. Please check the comparison below to verify that this is what you want to do, and then save the changes below to finish undoing the edit.
Latest revision | Your text | ||
Line 1: | Line 1: | ||
− | + | Creatures with the '''BUILDINGDESTROYER''' [[Creature tokens|token]] will actively seek out various furnishings and workshops and happily un-construct them, leaving the raw materials lying nearby. They come in two varieties, the first being definitely annoying, and the second distinctly dangerous. | |
− | Creatures with the '''BUILDINGDESTROYER''' [[Creature | ||
− | A creature can have this token at '''value 1''' or '''value 2''', and this can be seen in the "creature object data" (listed with every creature article). When the value is '''1''', the creature will go after | + | A creature can have this token at '''value 1''' or '''value 2''', and this can be seen in the "creature object data" (listed with every creature article). When the value is '''1''', the creature will go after hatches, doors, supports, statues, windows and archery targets only. They can't destroy homes during world gen as (semi)megabeasts. |
− | When the value is '''2''' the creature will actively seek out most | + | When the value is '''2''' the creature will actively seek out most (all?) constructions* and destroy them. They can also destroy buildings during world-gen with this tag. Megabeasts rely on this token for their pathing when attacking your fort. Remember that your constructions (IE walls, staircase, floors etc) are still safe, since they're processed the same way natural terrain is for most situations. |
+ | [BUILDINGDESTROYER:2] | ||
− | :''(* '''Value 2''' includes | + | :''(* '''Value 2''' includes anything not built with the {{k|b}} + {{k|C}} commands, so (most?) anything except [[wall]]s, [[ramp]]s, stairs (any), and [[fortification]]s) |
The simplest way to keep building destroyer 2's from constructed targets is with walls or channels. | The simplest way to keep building destroyer 2's from constructed targets is with walls or channels. | ||
Line 12: | Line 12: | ||
[[Tame]] animals still carry their building destroyer tokens. | [[Tame]] animals still carry their building destroyer tokens. | ||
− | [[ | + | Oddly, building destroyers appear to be unable to destroy [[artifact]] buildings and will instead simply stand next to them indefinitely.{{version|0.28.181.40d}} |
− | |||
'''[BUILDINGDESTROYER 1] creatures:''' | '''[BUILDINGDESTROYER 1] creatures:''' | ||
Line 39: | Line 38: | ||
:*[[Treant]] | :*[[Treant]] | ||
:*[[Troll]] | :*[[Troll]] | ||
+ | |||
+ | :*(& [[Scamps]]) | ||
---- | ---- | ||
'''See also:''' | '''See also:''' | ||
− | :*[[Creature | + | :*[[Creature tokens]] |
:*[[Modding guide]] | :*[[Modding guide]] | ||
− | + | [[Category:Creatures]] |